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  1. Fetfreak

    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    Do you mean the Amanda Palmer's album? I don't know, I'm not a fan of her music. My friend, who is a fan told me about her kickstarter and even there were some unpleasant occurrences, but I don't know much about it.
  2. Fetfreak

    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    I also think kickstarter has changed greatly. My main concern is that a lot of people who are famous, have money and reputation (both in rpg community and outside) are still turning to kickstarter as a safe shot. Turning it into a pre-order for their future product. Kickstarter doesn't really...
  3. Fetfreak

    how many classes is too many?

    MichaelSomething, I would prefer the fight with options opposed to barbarian without options. But I do prefer classless RPGs like GM_Chris.
  4. Fetfreak

    how many classes is too many?

    As little as possible for me. I want a class to give me a freedom to make the character I want. I always hated the fact that if I want to play a barbarian in 3.5E who tracks, I have to spend a valuable resource (a feat every 3 levels) or multiclass into a ranger. More annoying yet, I get things...
  5. Fetfreak

    16 Questions about the new Flint & Steel RPG

    One question I have about F&S: Does it have passive defense (such as D&D's AC) or active defense (such as GURPS in which you can parry, dodge, or block)? Johnny3D3D We went with passive defense. Your defense is gained from your character's agility, armor coverage (the type of armor give SOAK...
  6. Fetfreak

    Game Design 118: Comprehensiveness

    There should be a fine balance between "what a character is able to do via the rules and what the character is actually doing in the campaign", like ExploderWizard said. I think that rules that are flexible and adaptable to situations help here the most. So that there isn't a long list of...
  7. Fetfreak

    Flint&Steel RPG

    The biggest simplification comes with magic. Add that to a deadlier combat and new special abilities and you get a really fast action. Tracking skills is easier as well. Another thing that greatly benefits gaming sessions is fast character upgrading. Leveling used to take a lot of time for some...
  8. Fetfreak

    Flint&Steel RPG

    In our latest updates you can read about our skill, spell, combat and crafting mechanics. Mechanics Part I, Mechanics Part II
  9. Fetfreak

    Flint&Steel RPG

    @B.T. - Yes, in our next updates we will cover the mechanics of combat, spells, crafting and skills. In next few days we will post an update with monster and demon lore as well. F&S isn't really based on 4E. Our starting point was 3.5E but with rebuilding in every part of the game. In our...
  10. Fetfreak

    Flint&Steel RPG

    In our third update we cover our approach to combat. I've uploaded our character sheet and map pdf. In our map pdf you can read about our countries and our character sheet tries to ease the learning curve for the new players! The map is best viewed at 275%.
  11. Fetfreak

    Game Design 117: Adventures

    While I love to crunch, writing adventures is probably my favorite. I'm mainly into mysterious and scary adventures, murder solving and adventures that are resolved by learning the truth of things. I spice this with a strong villain, new location and a personal background. It all adds up to a...
  12. Fetfreak

    Flint&Steel RPG

    Check out our new update where we talk about our magic system. Just click on.
  13. Fetfreak

    Flint&Steel RPG

    We've posted our first update that talks about our no class, no level approach in our system. Check it out.
  14. Fetfreak

    Flint&Steel RPG

    Baddreams - Very interesting project I never imagined a personalized table before. Cameronman - Yeah I love the show...
  15. Fetfreak

    Flint&Steel RPG

    Hello guys. For a long time my friends and I wanted to publish our game, Flint&Steel. As many others we are turning you for help and we have launched our own Kickstarter. So please check out our page and find out more about our game. If you have any questions, we can use this topic for a open...
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  17. Fetfreak

    Game Design 116: Attack Matrixes

    I don't think it's much of a problem with the d20 system, but poorly designed monsters. 1st level characters have an average attack of +3, some higher some lower. So, as a nice DM I would make bad guys or a 1st level monsters have an AC of 13 to 15. 1st level party should have a 20-30% chance to...
  18. Fetfreak

    Game Design 114: Flaw Finding

    I think I know what you mean ExploderWizard. It probably is a good idea to weigh abstract to complex first. I guess a game that is focused on roleplay should be more abstract while the one that is focused on combat, manuvers and special actions should be complex. The trick is to create a good...
  19. Fetfreak

    Game Design 114: Flaw Finding

    I like the opening, very honest. "Only when we try to fix the flaws do we end up seeing them more clearly." - This is very true and you probably shouldn't try to fix it unless you start seeing it clearly. As for no levels? I'm already there :) My player's are divided when it comes to levels...
  20. Fetfreak

    Who here has created their own RPG?

    You are so right. I think it's the situation where you make your own dnd clone, you and players say yeah it's cool but a month later you are back playing pure dnd. I've been cloning dnd for past 10 years. Alteration after alteration, improvement after an improvement and only now I can say that...
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