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  1. R

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    Was it? How would we know?
  2. R

    D&D 5E (2024) No 5.5 AP Yet?

    This whole post x10. Many folks run effective campaigns with published WotC modules, but even so they end up fighting the thing more than using it. This is a problem with any published campaign, of course, because your table is your table. But both WotC and Paizo campaign length adventures bury...
  3. R

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    I agree that you can use a television structure to great effect. I personally think the mid-late 90s genre television structure (a la Buffy or X-Files) works best, in fact. That is a totally different thing that trying to force it to "feel like TV dialogue" in play, which is the claim I was...
  4. R

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    Making memories is great. That's not the bit I quoted.
  5. R

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    But it is impossible. You can't do it. Not only are they different mediums, 99.9% of folks don't have the resources.
  6. R

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    Everyone plays for different reasons and with different goals, so i am not saying you are playing wrong or anything. But, this sounds completely counter productive to me. There is no audience except the people at the table, and those people are playing a GAME not watching a show. The only right...
  7. R

    What videogames are you playing in 2026?

    I loaded up Gauntlet: Slayer Edition. Nice simple relaxing violence...
  8. R

    What is "railroading" to you (as a player)?

    Ok. So how does me having a totally open situation and no constraints on the players' options (besides "no plane shift") translate to lack of options?
  9. R

    What is "railroading" to you (as a player)?

    That seems completely opposite of the general definition.
  10. R

    What is "railroading" to you (as a player)?

    The faewild stuff had nothing to do with the BBEG or main "story" at all. It was a side jaunt.
  11. R

    What is "railroading" to you (as a player)?

    In all honesty, likely not. The particular player in this situation is not the best fit for my GMing style and while we have played together for 30 years, we don't usually play two campaigns in a row together. I suspect that he won't be particularly keen on joining the next campaign (probably...
  12. R

    What is "railroading" to you (as a player)?

    While appreciate you making an effort to help me figure out "what went wrong" I have a bunch of follow up posts in this thread that, if you had read them (or if you did, absorbed them), invalidates a good chunk of your response. I think maybe you are projecting a little bit based on your own...
  13. R

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    What sort of physical skills are you thinking of that had a real impact on play?
  14. R

    D&D 5E (2014) My players just drew from the Deck of Many Things - and Holy Crap!

    Last week we had the Void finally come up and whisk away a PC's soul. The Death also came up but the bard who drew it stomped it in short order.
  15. R

    Distinct Game Modes: Combat vs Social vs Exploration etc...

    I would be curious to know what systems do this and how they manage it.
  16. R

    Making the cut for your TTRPG library

    When I had a move a little over a year ago, I gave away a literal pick up truck bed full of RPGs (in legal file boxes) away because I could not justifying moving them. I also gave away a similar amount of comic book trades. (My long box collection was destroyed by water a year before). Now...
  17. R

    What is "railroading" to you (as a player)?

    They even spent a bunch of time casting Divinations to figure out where they were and whether the Voided soul was also in the faewild (it wasn't). Then they teleported with vague directions and ended up face to face with dragons.
  18. R

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    You are asking about the early game and what went wrong. Adding skills was exactly that. That is a different argument than "skills are a bad thing" generally in D&D, but for the game that D&D was when it was created, skills undermined one of the core tenets of play: the players' skill mattered most.
  19. R

    What is "railroading" to you (as a player)?

    At the very least, I gave them their tuning forks back and then some. Now they can decide what to do.
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