JohnSnow
Hero
Okay, so this may be a bit of a "hot take," but I've realized that part of the problem in fantasy RPGs in general, and D&D-adjacent games specifically, goes to what I think of as a somewhat silly trope: "Fighters" who are only good at, well, fighting.
When you go back to OD&D, there were just three classes: The Fighting Man, Magic-User, and Cleric. When the Thief got added, we suddenly have "Fighters" who get pigeon-holed into being the "meat shield" class. The inclusion of Rangers, Barbarians, and the like makes it worse. And 3e codifies the problem by giving Fighters just 2 skill points/level, while the renamed Rogue got 8(!). Now, an argument can be made that the rogue's thievery skills should be lumped into one just called "thievery," but I digress.
Here's my problem: does that fit with the tropes of fantasy fiction? Start naming iconic "fighting men" of fantasy, and you come up with characters like the Three Musketeers, D'Artagnan, Conan, Fafhrd, Gimli, Legolas, Boromir, Faramir, Madmartigan and arguably even including people like Robin Hood, Lan, and Aragorn. These "fighters" aren't just fighters. They have other abilities, being able to play the face of the party, use stealth, survive in the woods, and so forth. To pigeon-hole them as "the combat class" is to do a massive disservice to the fiction.
Classes may be good at representing archetypes, but "Fighters" need to be able to do more than just fight. Dirty tricks in combat, should, perhaps, be primarily the schtick of the Rogue class, but fighters need to have things they can do other than just be the brutes. I think Fantasy AGE might get this right, in that it only has three classes: the spellcasting "Mage," the trickster-focused skirmishing "Rogue," and the combat-focused "Warrior." And they all get skills.
What does everyone else think? Have fighters been shortchanged by being pigeon-holed as "the meat-shield class?"
When you go back to OD&D, there were just three classes: The Fighting Man, Magic-User, and Cleric. When the Thief got added, we suddenly have "Fighters" who get pigeon-holed into being the "meat shield" class. The inclusion of Rangers, Barbarians, and the like makes it worse. And 3e codifies the problem by giving Fighters just 2 skill points/level, while the renamed Rogue got 8(!). Now, an argument can be made that the rogue's thievery skills should be lumped into one just called "thievery," but I digress.
Here's my problem: does that fit with the tropes of fantasy fiction? Start naming iconic "fighting men" of fantasy, and you come up with characters like the Three Musketeers, D'Artagnan, Conan, Fafhrd, Gimli, Legolas, Boromir, Faramir, Madmartigan and arguably even including people like Robin Hood, Lan, and Aragorn. These "fighters" aren't just fighters. They have other abilities, being able to play the face of the party, use stealth, survive in the woods, and so forth. To pigeon-hole them as "the combat class" is to do a massive disservice to the fiction.
Classes may be good at representing archetypes, but "Fighters" need to be able to do more than just fight. Dirty tricks in combat, should, perhaps, be primarily the schtick of the Rogue class, but fighters need to have things they can do other than just be the brutes. I think Fantasy AGE might get this right, in that it only has three classes: the spellcasting "Mage," the trickster-focused skirmishing "Rogue," and the combat-focused "Warrior." And they all get skills.
What does everyone else think? Have fighters been shortchanged by being pigeon-holed as "the meat-shield class?"

