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  1. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    And yet you seem to suggest that these players will consider "EVERY turn choose whether to invoke Aklathu now or later"...? That sounds more like something the math-heads would do? We're talking about quite rarely tossing a 20-sided die to see if you get a high or a low number. Not exactly what...
  2. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    So on one hand you claim the benefit is hardly worth the trouble, and on the other hand you're asking me to simplify the rule because players will consider using it every round? If your players are min-maxers who would spend a few extra seconds "every single round of the day" considering...
  3. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    There is a battle in Hour of the Dragon. There is a battle in The Scarlet Citadel. There is a battle in A Witch Shall be Born. There is a battle in The People of the Black Circle. There is a battle in Black Colossus. There is (an offstage) battle in The Slithering Shadow. There is (an offstage)...
  4. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    I thought we were talking about your players? I kinda assumed that the person running the game would already be "in the mood"... Not sure I can give any more useful advice... except, as others have mentioned, get together as a group and discuss what kind of game/genre you want to play... and if...
  5. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    Here's how I would approach it: Ask them to read a couple of the classic stories, such as Tower of the Elephant, Queen of the Black Coast, or Red Nails. The stories are not that long and can be found for free online. Hopefully the players will be fired up for a S&S campaign based on the...
  6. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Thanks for your detailed feedback. I like the suggestion of moving the effect descriptions inline, instead of referring to the spells. As for the rest... I see you are coming at this from a very specific "everything must be balanced" viewpoint: "If it has a cost, the net average needs to be...
  7. xoth.publishing

    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    I'm a bit late to the party here (having been on vacation :cool:), but my advice would be to check out the following thread and download the Player's Guide discussed here: https://www.enworld.org/threads/free-60-page-guide-to-sword-sorcery-for-5e-d-d.667490/ Then in terms of running actual...
  8. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.13). The changes in this version include: Replaced Al-Tawir in the Cults of Xoth chapter with Ahyada. (Al-Tawir is more suited for NPC cultists and will return, along with the other "evil" cults, in a future Game Master's Guide...
  9. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    That's how good these books are, people even steal them to get their hands on them! :LOL: Seriously, though, send me a private message with your email address, and I'll send you a free link to the PDF versions to compensate for your loss.
  10. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Yeah, that was me :geek: AK: Mesopotamia was published back in 2004. I wrote a short retrospective about it back in 2010 on my blog here: The World of Xoth » Blog Archive » Echoes of Ibnath For even more background on that, as well as how that transitioned into the Xoth stuff, see this...
  11. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    ZeroSum has done an in-depth video review of the Player's Guide on his sword and sorcery YouTube channel, check it out!
  12. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.12). The changes in this version include: Moved the Cultures of Xoth chapter before the Races of Xoth chapter (because your culture is more defining for your player character than race). Added an introduction to the Cultures...
  13. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    All the books (except the Player's Guide for 5E which is still in playtest) are available as PDF directly ordered from the Xoth website (at discounted rates!), as PDFs from DriveThruRPG, and as softcover print-on-demand from Lulu.com. There are no current plans for hardbacks. Future books may...
  14. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.11). The changes in this version include: Changed the Conqueror's saving throw proficiencies to Constitution and Intelligence. Added complete spells lists for Druid and Warlock to the Sorcery of Xoth chapter. Minor edits to the...
  15. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    The two latest modules (XP5 - The Trials of Ngura, and XP6 - Throne of Gondira) were written for 5E. The others (XP1-4) were written for 3E/Pathfinder, but conversion shouldn't be too difficult -- mostly just a matter of replacing monsters/creatures with their equivalents from the 5E Monster...
  16. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    A "Game Master's Guide to the World of Xoth" might be published in the future; for now there is the Player's Guide, and the six adventure modules (which of course contain GM-only content) which are listed on the last page of the Player's Guide.
  17. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There's a link to the Player's Guide (in a "spoiler warning" box) in the first post in this thread. Chapters 7 and 8 in the Player's Guide contain a short gazetteer and some rumors and legends.
  18. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Sure. This should probably be included in the Player's Guide itself (like the spell list for the Cultist), but here's a list for your convenience for the other spellcasting classes (Druids and Warlocks). Note the list only includes spells from the SRD, or the Xoth Player's Guide (XPG). There are...
  19. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    The Minion rule is straightforward. But if you want to jazz up Fighters a little bit (they can use some extra jazz), you could say that Fighters (and only Fighters) who kill a Minion with a hit, immediately get another attack against a Minion within (melee) range, up to a maximum number of extra...
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