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    Distinct Game Modes: Combat vs Social vs Exploration etc...

    I would be curious to know what systems do this and how they manage it.
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    Making the cut for your TTRPG library

    When I had a move a little over a year ago, I gave away a literal pick up truck bed full of RPGs (in legal file boxes) away because I could not justifying moving them. I also gave away a similar amount of comic book trades. (My long box collection was destroyed by water a year before). Now...
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    What is "railroading" to you (as a player)?

    They even spent a bunch of time casting Divinations to figure out where they were and whether the Voided soul was also in the faewild (it wasn't). Then they teleported with vague directions and ended up face to face with dragons.
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    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    You are asking about the early game and what went wrong. Adding skills was exactly that. That is a different argument than "skills are a bad thing" generally in D&D, but for the game that D&D was when it was created, skills undermined one of the core tenets of play: the players' skill mattered most.
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    What is "railroading" to you (as a player)?

    At the very least, I gave them their tuning forks back and then some. Now they can decide what to do.
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    What is "railroading" to you (as a player)?

    The soul is not held in the feywild. It is elsewhere (they have since discerned where via Contct Other Plane). The Void situation is entirely incidental to the Faewild situation, in that it was a random draw of the cards. They went into the cabin knowing it was a bridge to the Faewild, and they...
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    What is "railroading" to you (as a player)?

    This, and they admitted as much in follow up chat. But it doesn't necessarily mean that I had not railroaded them into the situation (even if the group of 13th level PCs laden with items and sporting 2 wishes should have been able to do something).
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    What is "railroading" to you (as a player)?

    To answer part 2) myself: I don't mind the situation being clear and everyone being "in" for the adventure (I have been a player in a number of WotC 5E adventures, for example). The only time I worry about "railroading" from a player perspective when it is less about a plot that needs to be...
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    What is "railroading" to you (as a player)?

    The more I read the responses, the more I think I definitely crossed the "railroad" line with the setup. I wanted to do a side adventure, which was also a call back in a few ways to previous campaigns with the same players, and so just did it. This was partially in response to how this group of...
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    Daggerheart General Thread [+]

    You can do a lot with reskinning and curating options, but there is a limit.
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    What is "railroading" to you (as a player)?

    It is neat how you can diagnose long standing player/GM/group problems with just a few posts. You should hire out and solve problems across r/dndhorrorstories.
  12. R

    What is "railroading" to you (as a player)?

    In this case, the failure came with additional information: the spell did not fail, rather the caster discovered that their planar tuning fork was gone off their person. Another character (the replacement PC for the currently Voided one) confirmed that they were trapped in the Faewild too...
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    What is "railroading" to you (as a player)?

    I don't want to get too into the weeds on this specific situation, but I really did not have a solution in mind. That is usually how I frame things. there is a situation ("You are trapped in the wintery Faewild taken over by a Winter Court coup, and you cannot simply plane shift out.") and then...
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    What is "railroading" to you (as a player)?

    The Void happened when they were already trapped in the faewild. The PCs were looking for someplace that was out of the plane to do some stuff before the BBEG could locate them (long story, but they have the body of one of his major lieutenants). They found the Fae Cabin in the remote woods...
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    What Geek Media Do You Refuse To Partake In?

    Probably because they are his only real character traits. The original stories are interesting mysteries but Holmes is essentially a cypher in them.
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    What is "railroading" to you (as a player)?

    Being honest, I bristle when players act like I am trying to screw them over instead of trusting me. We have bene playing together since the mid 90s. Anyway. On the subject of railroads: I don't think setting up the scenario counts, even if the PCs are "forced" into the scenario by the general...
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    What is "railroading" to you (as a player)?

    Some clarifications: I did force them into the faewild as a side trek, but as with most "adventuyres" I write, it is a situation and the players are free to deal with it as they may. The player who is unhappy (it is only one person, not the whole group) did NOT expend the spell slot. I told...
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    Distinct Game Modes: Combat vs Social vs Exploration etc...

    And if you succeed at the skill check, you defeat the goblin? or are there a bunch of other systems at play there?
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