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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    None of that. The examples I made were specifically not about maneuvers, but about fighting styles and weapon properties. I'd definitely not restrict them to only use maneuvers from one tradition at a time. Quite on the contrary, I think I'll experiment with removing the restriction of "known"...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    This. A lot of features that in o5E are a one and done choice, in LU can be "refocused" with a long rest. I'm not yet sure about maneuver specialization, but I'd 100% allow it with the fighting style. If we're talking about (partial) re-design, I think that switching styles mid combat would be...
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    a5e.tools Errata & A5E.tools

    I think they forgot the word "melee" before attack. Strangely I cannot find references for "threatening" targets. It sounds more like a 3.5 keyword, because now you can make opportunity attacks as melee weapon reactions on targets you can reach...
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    Level Up (A5E) A Leveled-Up Bestiary: Volume Two

    You're very good at creating monsters, and it matters way more! For the rest, there are all of us here ;)
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    Level Up (A5E) A Leveled-Up Bestiary: Volume Two

    Also con should be 20 instead of 19
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    Level Up (A5E) A Leveled-Up Bestiary: Volume Two

    Ok, if so the scores on the Hobgoblin Warlord are not correct as it's Cha is still 18. Also, is Cha to be boosted by 4 if the baseline has a score higher than 20?
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    Level Up (A5E) A Leveled-Up Bestiary: Volume Two

    This is a bit confusing. Is Cha to be increased by 4 or to be bumped to 20?
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    Level Up (A5E) Shield Focus vs Defensive Weapon Property

    At least, that's how I read "when" entries. Maybe it's also ok to just say "I'm taking the attack action, but activate the bonus action immediately" and benefit from knockdown before the normal attack. This gives a very significant edge in combat, which is why I'm reading it the way I do, but...
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    Level Up (A5E) Shield Focus vs Defensive Weapon Property

    I can't tell you if it was officially intended as I wasn't part of the design team. The way I read the rules suggests so. However, I think this needs a small clarification: given the way the "defensive" property is spelled ("When you make an attack with this weapon and are using a shield...
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    Level Up (A5E) Shield Focus vs Defensive Weapon Property

    I think this would be a pretty standard approach for sword and board fighters I think using a shield to make a normal melee attack is generally one of the worst options. It only deals 1d4 damage, normally you can't apply strength damage and proficiency bonus to attacks since it's an improvised...
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    Level Up (A5E) Shield Focus vs Defensive Weapon Property

    If you look at Use a Basic Maneuver it says I think it's way simpler and flexible. I don't see reasons why it shouldn't be possible to do that with bonus actions or even reactions Edit: The exceptions would be the Grab on and Overrun maneuvers, as they also entail some significant form of...
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    I think that it all comes down to the concept of classes and how they need to work especially at low levels A class is a predefined combination of features envisaged to work together to give some kind of iconic, easily recognizable "character type". Makes going in the game easy as it's one...
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    Why not? It's not written anywhere that they aren't, and it could simply be that through magic they can have the same if not better benefits without the drawbacks (Bracers of defense +8, permanent Shield spell maybe through an amulet, and why not a Black Blade of Disaster always ready). Would an...
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    In a way or another, the other clear example where gold and wealth in general give characters other means to acquire features similar or identical to class features or skills is through magic items. You could "rationalize" a wizard learning to wear an armor as if he acquired a magic item...
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    It's an interesting comparison. I'd add that if you can wear armor, you'll have to pay for its maintenance but you'll also be able to equip magic armors. Armor can also make you drown and/or encumbered and can be targeted by spells like heat metal or effects like the rust monster's, but still...
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    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    "For the king, for the land, for the mountains, for the geen valleys where dragons fly..."
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    ZEITGEIST What Are People's Experiences with the Zeitgeist Prestige Classes?

    If I were forced to only keep ASI or feats in my game, I'd take feats without hesitation
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Yes, it's kinda sad when all the interesting options get overshadowed by one combination that's clearly the best.
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    Level Up (A5E) Contagion

    Yes, the spell synergises with itself and allows to chain other effects very easily. It's a no-brainer
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    Level Up (A5E) Contagion

    This gets even better the more I think about it. Unless an enemy is immune to disease and therefore to the effects of the spell, a single casting of this spell can wipe out all 3 uses of Legendary Resistance and still be effective for those 3 rounds, since one use or LR turns a failed save into...
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