Search results

  1. Selganor

    Level Up (A5E) Do you lose the benefits when you cure Umamish Infection?

    There's nothing that keeps a motivated necromancer (or biomancer?) from experimenting with the remains of the parasite to keep its positive effects active while possibly also controlling the negative effects of the parasite... OK, maybe morals, decency or other things that people willing to...
  2. Selganor

    Level Up (A5E) Followers Best Practices?

    Maybe go full magic and let the cost for the follower be material for a ritual that binds a ghost/spirit/"pocket monster"/... to you that can just be called into existence if you need their services
  3. Selganor

    Level Up (A5E) Where am I during mounted combat?

    I couldn't find any official rules in the O5E/A5E core, the ones I found are back in the 4e DMG: You are somewhere on your mount, if it is really important where on your mount you are then "you decide") 3.5 is even shorter: "For simplicity, assume that you share your mount’s space during...
  4. Selganor

    Level Up (A5E) 5e 2024/5.5 vs Level Up A5E

    I'm guessing Sly Flourish came to the conclusion on Destiny as usually (at least in my 40 year experience with almost all versions of (A)D&D) alignment is used as a reason/excuse/... (both from players and dms) why a character would (or wouldn't) do X. Destiny might fill that spot but probably...
  5. Selganor

    Level Up (A5E) Blind fighting the blind

    Oops... my post could be read like that. That wasn't my intention. I just couldn't keep myself from writing things in a different way (with some comments on other people misinterpreting the rules) ;)
  6. Selganor

    Level Up (A5E) Blind fighting the blind

    Even though most people don't play it that way (and then complain that invisibility is too powerful) unless an invisible being actively "hides" you still know which space they are in and can attack then with the listed "invisible" modifiers. Invisibility (or darkness/heavy smoke/...) is still...
  7. Selganor

    Voidrunner Escape from Death Planet Narrator "Cheat booklet" [Spoilers]

    At the weekend I had the chance to start running EfDP without too much prep (I read the first two chapters of the adventure half a day before running it) and noticed that I had to check some things elsewhere (which led to me having one tablet with the VC PDF, a printout of EfDP, another tablet...
  8. Selganor

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    Together with the armor/weapon modification rules in AG and VC I could see a whole "so you aren't 100% happy with the weapon/armor you want..."-booklet.
  9. Selganor

    Level Up (A5E) Fatigue Confusion

    A5E usually puts things that players should know into the AG instead of "hiding" them in the Narrator books. That's why the book is that massive.
  10. Selganor

    Level Up (A5E) Spellcrafting examples from your campaign

    We just reached level 6 (and after some setup scenes it looks like the campaign might start "for real"... At least everything is starting to go down really fast)
  11. Selganor

    Level Up (A5E) Spellcrafting examples from your campaign

    As luck has it we haven't met any fire immune enemies after I got the cantrip but we play for about 3-4 hours every two weeks (and sometimes -like today- sessions are cancelled due to a lack of people) but it's always nice to have it as a backup (and as an additional cantrip to boot) and I'm...
  12. Selganor

    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    Tools might be a "necessary evil" for people who don't trust others to craft mundane based items that you want to turn into magical items.
  13. Selganor

    Level Up (A5E) Spellcrafting examples from your campaign

    The only spellcrafting so far was my Artificer "supercharging" his produce flame cantrip to the rare one in the AG (after meeting way too many enemies immune to fire) but I need to check how one of my oldest own inventions (from back in AD&D 2nd times where Specialists get new spells every new...
  14. Selganor

    Level Up (A5E) A5E + alt-5E = ?

    Let me guess... The people who don't like to many options and chose fighter in 5e now are overwhelmed with options of an A5E fighter? Have those players tried to put their maneuvers with more visibility (like maneuver cards)? (When playing with physical sheets I always try to bring all...
  15. Selganor

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    With this amount of banners, it might get closer and closer to play Guild Wars 2 characters with A5E ;)
  16. Selganor

    Level Up (A5E) Necromancer archetype question

    Next archetype feature, next question: In the "one of your spells" in the Necrotic Mastery the number 1 or "any one of your spells, if you want to right now"? Or in other words: Does the Necromancer have to choose one specific spell at 6th level or can he decide "at will" that the fireball he...
  17. Selganor

    Level Up (A5E) Sporting Chance maneuver bug/feature?

    Also let's not forget that there might be situations where your allies might want to target you with a touch effect and you can't (or won't) stay still so they need to hit you ;)
  18. Selganor

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    Just a typical day of a group of adventurers walking into a war... ;)
  19. Selganor

    Spoilers Deadpool & Wolverine (Spoilers)

    English isn't my first language but if you refuse something wouldn't the thing you refuse have to be there in the first place? ;)
  20. Selganor

    Level Up (A5E) [Bard] Cunning word

    The only problem could be the "but before the Narrator declares whether [...] succeeds or fails" as players should know the effects of a Nat 1/20 even before "the Narrator declares" them ;)
Top