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  1. V

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    Transcendent Abduction Ki Focus: the transcendent ki focus increases melee reach by 1 square
  2. V

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    Vander moves out to attack the newest arrival, then lashes out with a a flurry of attacks. As his attack hits it's mark, the he latches on and teleports himself and the gnoll back toward the rest of his allies, removing the target from his mount. Finally, he backs away a few steps again.Move...
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    Catastrophe!

    I figured I'd use my turn to double move and toss him a healing infusion to get him back on his feet. As long as you don't kill him with the Grasping Tides, a little more damage realistically won't make any difference since the heal would take him back up from 0.
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    Catastrophe!

    So I think the first round went well. Who wants to die next? :P. I'll try to take my turn in the morning and some healage out there.
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    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    In that case, I'll stick with the carts/the rest of the party for the first day, and stealth along among the trees after we hit forest. Considering the carts are pulled by oxen, I'm assuming I shouldn't run into any landspeed issues doing that
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    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    What kind of terrain is there off to the sides of the roads? If theres trees/forests etc, anything Tyris can use for cover, he'll stealth along off to the side, maybe slightly ahead scouting. Also, already submitted :)
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    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    I...dont know what youre talking about? The joys of having 4 characters between here and living eb...
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    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Tyris follows the others off of the boat, then misses a step when the statue moves unexpectedly. Edit: character name
  9. V

    L4W Discussion Thread V

    Would Garrote Strangle be considered a grab attack for the purposes of Wrestler's Gloves (+1 bonus to grab attacks)?
  10. V

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    "We go to put an end to the danger of the werewolves. They should not trouble you for much longer," Vander tells the frightened family.
  11. V

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Anyone know the answer to that (Guess I could always go ask in the discussion thread...). If it works, I'll pick those up, otherwise I'll save the cash for later
  12. V

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    Someone got a good diplomacy that wants to try to convince them we're safe? I have some bluff, but figure diplomacy is a good option first if someone's got it.
  13. V

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    "Agreed. It would probably be best to try to get this over with before our Moon Frenzy has any time to get worse as well."
  14. V

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Would Garrote Strangle be considered a grab attack for the purposes of Wrestler's Gloves (+1 bonus to grab attacks)? They're the only things I'm seeing that really interest me that I can afford (everything else pretty much is level 6+). Also, I'll grab the Guttersnipe Theme. Fits well with my...
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    Even Newer(er) Tavern Thread: The Hanged Man

    Graven returns from the spot he was occupying against the wall while slinging magic missiles at Rhagast and sits back down at one of the tables. The chair creaks ominously underneath him, but holds for the moment.
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    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Tyris follows the group down toward the docks, staying in the shadows as much as possible.Hmm, theme...apparently I never grabbed one of those for Tyris, I'll hafta look into it...
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    Even Newer(er) Tavern Thread: The Hanged Man

    Tyris stands and follows Lord Mallaby out the door.
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    Catastrophe!

    Initiative roll.Sha'kar Menoth Male Genasi Artificer Initiative: +2, Passive perception: 20, Passive Insight: 14, Senses: Normal Defenses: AC: 19, Fort: 17, Reflex: 16, Will: 16 Resist 5 Psychic Vitality HP: 46/46, Bloodied: 20, Surge Value: 11, Surges Left: 4/10 Action Points: 1/1, Second...
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    Even Newer(er) Tavern Thread: The Hanged Man

    Tyris narrows his eyes at Lord Mallaby just for good measure, but knows the nobleman didn't mean anything by it and is actually amused at his discomfort.
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    Catastrophe!

    "Left works for me as well. If nothing else, we end up having to backtrack one more time to find the correct tunnel."
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