Velmont
First Post
Vander spots a forth raider coming from the north.
The werewolf seems to ignore the group and suddenly come to a conclusion. "It's the brother! Take him alive. Kill the others."
But the group was ready for them....
[SBLOCK=OOC]Initative (Bellegon; Deimos; Ghourra; Khazin; Mythra; Vander; Zelgar; Enemy) (1d20+6=14, 1d20+4=17, 1d20+3=22, 1d20+8=13, 1d20+8=28, 1d20+6=18, 1d20+3=14, 1d20+6=11)
Invisible castle is good with you. Everyone go. Zelgar will always go at the start of the enemy turns during that fight, as he has beaten the enemy initiative. [/SBLOCK]
[SBLOCK=Map]Map
Bush and trees: They are difficult movement and give cover.
Gallows: The gallow is 5 feet above the ground. You can crawl under, but it is difficult movement. You can climb on it easily enough (DC 10 Climb) or you can use the stairs (indicated by the arrow)
Stone Wall: The stone wall surround a graveyard. Crossing the stone wall is a difficult movement. They can give cover.
Graveyard: No grave have been identified. They are only pile of moved earth. The criminals that are hanged here have no pity from their executionners.[/SBLOCK]
[SBLOCK=Stats]
Bellegon: HP 44/55; THP 0; HS 7/7; AP 1;
Deimos: HP 42/48; THP 0; HS 7/8; AP 1;
Ghourra: HP 52/52; THP 0; HS 9/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 0;
Mythra: HP 46/46; THP 0; HS 8/9; AP 1;
Owlbear: HP 23/23; THP 0;
Vander: HP 35/35; THP 0; HS 5/7; AP 0; Werewolf Moon Frenzy Stage 1
Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1
Frienzied Werewolf: HP -0; AC ??; F ??; R ??; W ??;
Gnoll Huntmaster 1: HP -0; AC ??; F ??; R ??; W ??;
Gnoll Huntmaster 2: HP -0; AC ??; F ??; R ??; W ??;
Gnoll Huntmaster 3: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 1: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 2: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 3: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 4: HP -0; AC ??; F ??; R ??; W ??;[/SBLOCK]
The werewolf seems to ignore the group and suddenly come to a conclusion. "It's the brother! Take him alive. Kill the others."
But the group was ready for them....
[SBLOCK=OOC]Initative (Bellegon; Deimos; Ghourra; Khazin; Mythra; Vander; Zelgar; Enemy) (1d20+6=14, 1d20+4=17, 1d20+3=22, 1d20+8=13, 1d20+8=28, 1d20+6=18, 1d20+3=14, 1d20+6=11)
Invisible castle is good with you. Everyone go. Zelgar will always go at the start of the enemy turns during that fight, as he has beaten the enemy initiative. [/SBLOCK]
[SBLOCK=Map]Map
Bush and trees: They are difficult movement and give cover.
Gallows: The gallow is 5 feet above the ground. You can crawl under, but it is difficult movement. You can climb on it easily enough (DC 10 Climb) or you can use the stairs (indicated by the arrow)
Stone Wall: The stone wall surround a graveyard. Crossing the stone wall is a difficult movement. They can give cover.
Graveyard: No grave have been identified. They are only pile of moved earth. The criminals that are hanged here have no pity from their executionners.[/SBLOCK]
[SBLOCK=Stats]
Bellegon: HP 44/55; THP 0; HS 7/7; AP 1;
Deimos: HP 42/48; THP 0; HS 7/8; AP 1;
Ghourra: HP 52/52; THP 0; HS 9/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 0;
Mythra: HP 46/46; THP 0; HS 8/9; AP 1;
Owlbear: HP 23/23; THP 0;
Vander: HP 35/35; THP 0; HS 5/7; AP 0; Werewolf Moon Frenzy Stage 1
Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1
Frienzied Werewolf: HP -0; AC ??; F ??; R ??; W ??;
Gnoll Huntmaster 1: HP -0; AC ??; F ??; R ??; W ??;
Gnoll Huntmaster 2: HP -0; AC ??; F ??; R ??; W ??;
Gnoll Huntmaster 3: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 1: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 2: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 3: HP -0; AC ??; F ??; R ??; W ??;
Dire Wolf 4: HP -0; AC ??; F ??; R ??; W ??;[/SBLOCK]