• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

OOC: [MENTION=87106]MetaVoid[/MENTION]: I must have miss your HS expenditure for Bellegon's healing during the short rest. Consider him at 55/55 6/7.

[MENTION=44459]Luinnar[/MENTION]: You already have the Will defense of everyone (see my last post). Mythra miss W3 only.
 

log in or register to remove this ad

OOC: [MENTION=87106]MetaVoid[/MENTION]: The werwolf is bloodied AND he is a M14 (because he was pulled there by Mythra)
 
Last edited:

OOC: I'll just go on, hopefully it won't matter much if F1 is not in M14 (I'm assuming it is), if it's not, adjust movement and slides so F1 can attack W2 and remain (if possible) in burst 1 from W3


ninjaed, thanks velmont


Bellegon jumps into the shadow of the great beast and emerges next to the werewolf. His hands moving incredibly quickly, red-tipped rod disappears and the dagger shrouded in shadows appear, plunging into cursed flesh.

Shadows flow over the beast, pushing it away from the drow. He cackles madly, pushing the mind of the frenzied beast further into madness. Its mind succumbs to terrible enchantment as it attacks one of it's own, certain it will stop the mad laughter.

[sblock=Actions]
Move: Shadowstep - Bellegon teleports to N13, shadowwalk concealment
Minor: Curse F1

Free: Fast Hands: stash away bloodcurse rod

AP: Eldritch strike vs AC (F1); damage; curse (1d20+12+2=24, 1d4+5+5+1=14, 1d6=2) - slide F1 from M14 to L13
Free: 2 charges from gloves of eldritch admixture: Extra curse damage (2d6=8)

Standard: Confounding Laughter vs Will (F1); psychic damage (1d20+9+2+1=29, 1d10+6+1+1=12) slide F1 from L13 to L11

F1 makes free action MBA vs W2, on miss take extra psychic damage (1d6=1)
[/sblock]
 
Last edited:

OOC: Sorry for this week of silence. I'll try to update today. At worst tomorrow. We are close to deliver a new system and it asked me to work by night for the last week. This change of shift had destabilized my schedule (and sanity :p )
 

Khazin draw his sword and strike at the wolf in front of him, doing a severe wound. Zelgar project a bolt of light that wound the same wolf. At the same time, Deimos feels invigorated by the priest magic.

The werewolf, who seems nearly dead quickly change his shape into a wolf and run away into the forest, but Mythra spell's effect seems to slow him and is unable to disappear, but now has the cover of the tree and doesn't seems to look behind.

The two gnolls shoots arrow at Deimos and one hit him severely. Deimos replicate by unleashing his wrath on him. But that's only the start of it. The wolf use their group tactic to attack and the first miss, but the second strike true... on Ghourra who step in front, pushing back Deimos. Ghourra fall on his back, but he stab the wolf. The third wolf keep attacking Deimos and bite him deep. The last wolf, attracted by the scent of Deimos blood, ignore Khazim who strike the animal again. The last wolf bite Deimos in the neck and the Tiefling fall unconscious, a pool of blood starting to form around him.

[SBLOCK=Mechanic]
Ghourra: Hit F1 and Miss him.
Deimos: Hit W1 and W2
Mythra: Hit W2 and F1
Vander: Hit F1
Bellegon: Hit F1 twice. F1 => Claw vs AC on W3 (1d20+11=16, 2d8+3=13) Miss and take 1 psychic damage... he has only 1 hp left.

Khazin:
Overwhelming Strike vs AC on W4 (1d20+11=30, 1d20+11=26, 1d12+10=16) Hit for 16 damages.

Zelgar:
Sacred Flames vs Refl on W4 (1d20+9=18, 1d6+7=9) Hit for 9 damages. Deimos gains 5 THP.

Frienzied Werewolf 1
Start: Regen 5
Minor: Turn into Wolf
Move: Run toward the forest
Standard: Run into the forest

Hunmaster 1
Standard: H1 Longbow vs Ac on Deimos (1d20+12=28, 1d10+13=19) Hit for 19 damages.

Deimos:
Immediat Reaction: Infernal Wrath (1d10+5=15) H1 hit for 15 damages

Hunmaster 2
Standard: H2 Longbow vs Ac on Deimos (1d20+12=18, 1d10+13=17) Miss

Dire Wolf 1
Standard: W1 Bite vs. AC on Deimos (1d20+12=14, 2d8+4=19) Miss
End: Save (1d20=10)

Dire Wolf 2
Standard:: W2 Bite vs. AC on Deimos (1d20+12=27, 2d8+4=9) Hit for 9 damages and Ghourra fall prone as he take the blow.
End: Save (1d20=13)

Ghourra:
Immediate Interrupt: Guardian's Counter: Ghourra MBA vs AC on W2 (1d20+10=27, 2d6.minroll(2)+8=19) Hit for 19 damages.

Dire Wolf 3
Move: Shift to K10-L11
Standard:: W3 Bite vs AC on Deimos (1d20+12=21, 2d8+4=12) Hit for 12 damages and Deimos fall prone.

Dire Wolf 4
Move: Walk to L7-M8 => Khazin AoO vs. AC on W4 (1d20+11=12, 1d20+11=28, 1d12+10=13) He is hit for 13 damages.
Standard:: W4 Bite vs. AC on Deimos (1d20+12=23, 3d8+4=19) Hit for 19 damages.
[/SBLOCK]

[SBLOCK=Map]Map

Bush and trees: They are difficult movement and give cover.

Gallows: The gallow is 5 feet above the ground. You can crawl under, but it is difficult movement. You can climb on it easily enough (DC 10 Climb) or you can use the stairs (indicated by the arrow)

Stone Wall: The stone wall surround a graveyard. Crossing the stone wall is a difficult movement. They can give cover.

Graveyard: No grave have been identified. They are only pile of moved earth. The criminals that are hanged here have no pity from their executionners.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 6/7; AP 1;
Deimos: HP -3/48; THP 0; HS 7/8; AP 1; Prone; Dying
Ghourra: HP 43/52; THP 0; HS 9/10; AP 1; Prone
Khazin: HP 45/45; THP 0; HS 8/8; AP 0;
Mythra: HP 46/46; THP 0; HS 8/9; AP 1;
Owlbear: HP 23/23; THP 0;
Vander: HP 35/35; THP 0; HS 5/7; AP 0; Werewolf Moon Frenzy Stage 1

Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1

Frenzied Werewolf 1: HP -72; AC 18; F 19; R 18; W 16;

Gnoll Huntmaster 1: HP -20; AC 19; F 17; R 18; W 15;
Gnoll Huntmaster 2: HP -0; AC 19; F 17; R 18; W 15;

Dire Wolf 1: HP -14; AC 19; F 18; R 17; W 16;
Dire Wolf 2: HP -28; AC 19; F 18; R 17; W 16;
Dire Wolf 3: HP -0; AC 19; F 18; R 17; W 16; Grant CA vs Mythra UEoNT
Dire Wolf 4: HP -44; AC 19; F 18; R 17; W 16; Bloodied[/SBLOCK]
 
Last edited:

OOC: I wanna go after the frenzied werewolf and not let it get away, but all the dire wolves are in my way. If someone could finish off W4 I should be able to get through at the cost of a coupla OAs to try to kill F1 (move, minor to move a few more squares, teleport as part of my attack). I can't quite reach going around cause of the difficult terrain with the trees to the north. (I could also use a run and go under the gallows, but 4 OAs is a bit more than I wanna take...). Also, [MENTION=13739]Velmont[/MENTION]: What's F1's stats, for hp lost and defenses we hit?
 

Ghourra stands up and then swings at the injured Wolf, her blades once again glowing with holy power. She strikes a mighty blow that injures the wolf while simultaneously healing Deimos. She then encourages him to rejoin the fight.

"You better now?"

[sblock=actions]Move: Stand
Standard: Healing Strike (1d20+12=31, 4d6.minroll(2)+8=27) (HIT)
Free: Dwarven Thrower (+4 damage)
Minor:Inspiring Word (2d6=9)[/sblock]

OOC: Summary
Ghourra stands.
Ghourra hits Dire Wolf 4 for 31 radiant damage, it is marked until the end of Ghourra's next turn.
Deimos spends 2 healing surges and is now at 33/48 hit points. He has +2 to attack rolls until the end of Ghourra's next turn.


[sblock=Ghourra's Stats]Ghourra Gravedigger - Mul Cleric-Warlord 6 Passive Perception 26, Passive Insight 23 AC 25, Fort 20, Reflex 14, Will 19 HP 43/52, Bloodied 26, Surge Value 13, Surges 9/10 Speed 5, Initiative +3 Action Points: 0, Second Wind [] At-Will Powers: Brand of the Sun, Paint the Bulls-Eye Encounter Powers: Healing Strike [x], Martial Doom [x], Guardian's Counter [], Incredible Toughness [], Inspiring Word [x], Healing Word [], Rousing Words [], Healer's Mercy [] Daily Powers: Inspiring Shot [], Weapon of Astral Flame [], Dwarven Thrower Weapon [x], Dwarven Armor[] [/sblock]

[sblock=Immediate Actions]If Ghourra is damaged while bloodied, she will take an immediate interrupt to being damaged to use Resilience of Stone, spending her second wind (and a second healing surge do to her Cloak of the Walking Wounded). If unable to take immediate actions, she will instead use her Dwarven Armor as a free action when hit by the attack.[/sblock]
 
Last edited:


OOC: [MENTION=78756]Son of Meepo[/MENTION], I got a teleport to get Deimos out of the thick of battle, but it is also a close burst attack. May I risk hitting Ghourra? And many thanks for the healing!!
 


Into the Woods

Remove ads

Top