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    Does the "marked" penalty apply to OA's?

    Hmm. That's a good one.I'd have to say that primary, secondary, and tertiary attacks are explicitly distinct attacks, so you'd take the challenge damage for each one not targeted at the paladin. Whereas a burst or blast attack would be a single attack that potentially includes the paladin, even...
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    How I've been running Stealth

    Wouldn't this bit from the "Breaking Stealth" section of his rules take care of that problem? "If at any point you have no cover or concealment from a creature (other than the total concealment granted by being hidden), you cease being hidden to that creature." So as soon as you come out...
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    Explain the Warlock to me.

    Well, he's got the Curse, which is his "add extra d6s" damage boost along the lines of the Rogue's Sneak Attack and the Ranger's Hunter's Quarry. He's the only one of the Strikers who can place that damage boost on multiple enemies at the same time (though I don't know how many area-effect...
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    The command prayer rubs me the wrong way sometimes

    Involuntary push/pull/slides do break physical immobilization, including grab. They move the person in spite of mental immobilization, but the immobilized condition remains. A push/pull/slide flavored as a charm is interesting, though, especially since you could use it to command an...
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    Melee: No way out?

    No. The power that lets you hit a shifting enemy involves an immediate interrupt, not an opportunity attack. Someone who tries to move and gets smacked with your OA can't keep moving (if he's your marked target), but someone who shifts away and takes the Combat Challenge attack is not so...
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    4th Edition Bard

    Saric, great job! I notice, though, that your bard offers multiple powers that inflict the "restrained" condition. Now, I prefer "restrained" to "immobilized" in most cases myself, but there aren't many other powers that inflict it. Even grappling/grabbing doesn't any more. Just thought that...
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    How can we add non-combat crunch without mangling the rules?

    Currently, the Rogue and Ranger especially have some Utility powers that are aimed more at making them expert skill-users than at combat functionality. The Paladin also has a couple Utility prayers (Astral Speech, especially, and the telepathy one to a degree) that allow for fitting, flavorful...
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    "Once per round"

    Either way should work, as long as you don't accidentally combine the two. The initial example of the rogue who sneak attacks as an OA before his turn, then does it again on his own turn, works if "round" is defined as starting with one's own turn -- but only if the rogue did not use sneak...
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    D&D 4E Why I hate the Hydra: —and other dumbed down 4E monsters—

    4e does provide human statblocks (and an entire human PC-creation system) as well as the werewolf hybrid statblock. I believe the wolf may be one of the few normal animals with a statblock, too; if not, it's not unreasonable to use dire wolf or worg stats for a wolf-form werewolf. Of course...
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    Resist 5 Stacks?

    Resist and Vulnerability, specifically, do not stack but overlap (you use the highest value). The same is true of temporary hit points (which are kind of like an ablative Resist All). Deadstop
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    Minion Fist Fights

    There may well also be a "minion template," or at least a procedure for turning a non-minion statblock into a minion one, even if it's not classed as a template. We know of such a procedure for turning a non-elite monster elite, for example. That aside, though ... okay, you could take the...
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    Excerpt: Economies [merged]

    Ah, forgive me then. I took your earlier post as suggesting that all the merchants were supposed to be was magic item speculators, who had no reason to be risking themselves for profit unless there happened to be loot-heavy adventurers at their destination. As for PoL, I like it myself and I...
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    Excerpt: Economies [merged]

    This is one of the first things about 4e I've found largely disappointing, though as often happens the complaints so far in the thread have been extreme enough to lead me to develop some sympathy for WotC's system. As others have mentioned, the treasure parcel system (while it is no doubt...
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    Minion Fist Fights

    Arguments about the unbelievability of the minion rules seem to rest on the notion that various particular individuals in the game world "are minions," and noticeably so. But that's not what minion status is for. An individual character (PC or NPC) considered as an individual is never a minion...
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    Knocked prone

    That actually keeps you knocked prone longer than without the "Save ends," though. You don't roll a saving throw until the end of your next turn, when you could just stand up as a move action on your turn. Deadstop
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    Profession skills and 4th ed

    The feat could even give the same bonus as a trained skill (+5), only in an area of endeavor not covered by a standard "adventuring skill." That would keep the math for such rolls on par with standard skill rolls. Further reflection might reveal something terribly wrong with that notion, but...
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    Orcs preview

    Yeah, that surprised (and kinda disappointed) me too. The level curve seems a lot shallower in 4e; both monsters and spells are spread out a lot more, and stuff that used to be relatively low level is pushed higher up on the food chain. Still, with the two weakest orc types being minions, it...
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    Excerpt: skill challenges

    The "duke doesn't take well to intimidation" example seems to be part of the new way they're "statting out" NPCs for use in social challenges like this one. Look back at the "vampire caravanserai" Role vs. Roll article. All the NPCs are described in terms of which social skills work best on...
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    Excerpt: Multiclassing (merged)

    Power swapping seems to me to make it even easier to create a character who starts at a higher level. Just give him the appropriate feats and choose some powers from the second class in place of powers from the primary class. You don't have to worry about when he theoretically would have taken...
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    D&D 4E 4ed creature types and subtypes

    It seems likely that the "origin" types correspond to parts of the 4e cosmology: Aberrant = hailing from the Far Realm Elemental = hailing from the Elemental Chaos (including the Abyss) Fey = hailing from the Feywild Immortal = hailing from a Dominion of the Astral Sea Natural = hailing from...
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