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    D&D 5E (2014) Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)

    I'd want a better set of oracle mechanics than that. This is just a table? And one with honestly too much detail. And a 1% chance of an extreme result/twist seems off. 90%, 75%, 50%, 25%, 10% are the categories for Almost Certain, Likely, 50/50, Unlikely, Small Chance. That could easily be...
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    D&D 5E (2014) Upping Challenges for 7 Players

    Pooled HP on troops can help. A basic humanoid troop is: 10 HP per square AC 15 +1 all saves +5 to hit 5 damage speed: 20': reduced to 10' if seperated. Troops take up many squares. They stay together. Attrition: Every 10 damage shrinks troops by 1 square. Attack: Makes an attack on all...
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    D&D 5E (2014) Upping Challenges for 7 Players

    When looking at the length of combat, there are two sides. How long to run the DM's turns, and how long to run the PCs turns. The PCs turn time can be worked out as the damage per second of Player time (per SECOND not per TURN) divided into the total HP of enemy monsters. For the DM's side...
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    D&D 5E (2014) Short Rest House Rule Idea

    I have played with giving the Warlock this as a cap feature. But as an action. An action is an interesting thing; it is expensive in combat, and cheap outside.
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    D&D 5E (2014) Short Rest House Rule Idea

    This is a style difference. In one style, the DM says "you have time for a short rest" based on the plot, or is asked "can we try a short rest" and then either provides consequences or not. Here the short rest is the primary thing in the game, and the DM provides it or withholds it. In...
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    D&D 5E (2014) So, I figured out why 5e's encounter building is broken(and how to fix it)

    Naw: 5e's daily damage budget is surprisingly uniform. 5e is balanced on the adventuring day, not the encounter.
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    D&D 5E (2014) So, I figured out why 5e's encounter building is broken(and how to fix it)

    The DMG mulpliers are reasonable if you assume PCs are decent at AOE. The basic model of a monster's power is (effective HP)*(effective damage output), where effective takes into account accuracy. If we assume monsters fight PCs "near" their CR, you can convert accuracy and defence to a simple...
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    D&D 5E (2014) Multi-Multi-classing

    First, Barbarian doesn't get any damage features worth mentioning after level 5. I'm very surprised you aren't Paladin 6; cha to all saves in a 10' aura is crazy good. With Hexadin, you can even attack with Charisma, so it can be your high stat. After you have Warlock 3/Paladin 6, you can...
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    D&D General Substituting 3Z7 for D20

    Oh! And lucky 777 should be max damage on both base dice and critical dice! (it won't happen often)
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    D&D General Substituting 3Z7 for D20

    3d8-3 has a variance of 63/12*3 and an average of 10.5. 1d20 has a variance of 399/12 and an average of 10.5. So the variance is half as big as for 1d20. As we experience Standard Deviation not Variance directly, the SD(3d8) is 0.68x SD(1d20). So to a really decent approximation, the effect...
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    D&D 5E (2014) Balancing Warlocks on a 1-2 combat per day workload.

    I would just shift to gritty rests (1 week long rest, overnight short) and adjust encounter difficulty to match. A day's adventure then becomes 2-4 CR 2-4 monsters. And a plot chain is 6-12 CR 2-6 encounters, after which the PCs get downtime.
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    D&D 5E (2014) How do you deal with expensive material components in your campaigns?

    When people say components, they are usually talking about M.
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    D&D 5E (2014) How do you deal with expensive material components in your campaigns?

    Yes, it does! In some games, the 25,000 gp is hard to come by as well. In others it is chump change. In some games, diamonds are easy to buy. In others, getting diamonds is a quest. In others, one empire holds a near monopoly on diamonds, and they are horded by the ruling class to allow for...
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    D&D 5E (2014) How do you deal with expensive material components in your campaigns?

    For a fun mechanic, replace 1s with max value on the die. So instead of 6d6+6 you get 6d6 but each 1 is +5. The bonus is a bit less than +6 (5/6 per die instead of +1 per die), but it doesn't raise the max. It is reasonably VTT friendly -- just look at the 1s and add a bonus.
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    D&D 5E (2014) How do you deal with expensive material components in your campaigns?

    Any spell with an expensive reusable component cost is like a magic item that requires knowing the spell and a spell slot to fuel it. Any spell with an expensive non-reusable component is like a single-use magic item that requires knowing the spell and a spell slot to fuel it. In some worlds...
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    D&D General Fantasy heartbreaker mechanics…

    Mechanics to poach: You roll 2 dice in your class area of expertise. So fighters roll 2d20 on weapon attacks, for example. ... Alternatively always roll 2 dice and count successes. Doubles are crit (fail or succeed). This generates -1, 0, 1, 2 and 3 as levels of success and a nice curve...
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    D&D 5E (2024) Assassin: a simple fix

    Here is a stab at an assassin based off the 5e one. Key changes: 1. I replaced auto-crit with 2x sneak attack damage in 3rd level feature. This weakens it, especially for MC dips. 2. I added a poison feature at level 9. 2d6 free poison damage, with a crit rider. 3. I dropped Imposter time...
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    D&D and the rising pandemic

    So, US patent law means that after 12 years, the first treatment must be able to be made by a generic company without IP blocks. The companies will try to improve their treatment and get extended patent protection, but it only covers the improvements. As an example, the old-school insulin has...
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    D&D 5E (2014) Double casting feedback? (with concentration limits)

    So, if you want more flexibility, consider: You get two actions on your turn. If these two actions are casting a spell, the total spell level you can cast is limited the highest level spell slot you know. If the first action causes a creature to make a saving throw or be subject to an attack...
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