Search results

  1. N

    D&D 5E (2024) Down Leveling spells, from the Expert Classes playtest.

    Please, if you are going to introduce a thread like this, be less vague? Half of the people in the thread seem to think that downleveling spells is some kind of ability any spellcaster will have. The Hunter subclass at level 10 has the unique ability to cast a specific 3rd level spell using...
  2. N

    D&D 5E (2024) One D&D Grappling

    That (grappler feat) also works really well with monks. Their unarmed strikes are good damage often. So they punch twice; if either hits, they grab. Then their flurry has advantage. And they can drag the target their fast move speed away. Oh, and they have slow fall, so they can drag them...
  3. N

    D&D 5E (2014) Why did they design Demiplane to suck?

    The easy way to fix demiplane is to add a dorway version, and add the repeat casting every day for a year. Say if you do this, you can form a perimant door. Within a demiplane, casting demiplane can attach another. Demiplanes can only have 1 anchor point this way. It is a slow downtime task...
  4. N

    D&D 5E (2014) Desperation

    My problem is that it is the DM's responsibility to track actions against each players BIF, and players have to also remember and engage it. And there isn't a player "poke the DM and ask for inspiration". So it sort of doesn't work. My thought is to allow players to tap a Bonds without...
  5. N

    D&D 5E (2014) Desperation

    I think the problem is that they view checks outside of combat as non-dangerous. And they treat them as if the player can invoke them at will. Ie, "I try to jump really high" and the DM automatically says "roll a d20". They do this 20 times, get instance inspiration. The thing is, the rules...
  6. N

    D&D 5E (2014) Desperation

    A good inspiration mechanic can't rely on the DM being responsible for managing the inspiration of the players. There is just too much to do as a DM. The "get inspiration on a 20" is intended to have it show up at the table more often. Remember that the DM should only call for d20 tests when...
  7. N

    D&D 5E (2014) What CR would you give this legendary monster?

    1. This creature has 4 different types of attacks. I'd want to showcase that. As written, it doesn't. That sucks. Also, Swallow doesn't work with multiattack. 2. I like the LR involving dropping a creature. So first I'd modify it. ... Give it 4 legendary actions, which are ... all...
  8. N

    D&D 5E (2014) I figured out why all 5e ship rules suck

    Yes, make it phase based. A Command phase. This is when the captain gives orders. There is a check involved. Then a maneuver phase. Winners can change range. I guess damage control and fire happens at the same time. Things that are broken are broken for at least a turn this way, and you...
  9. N

    D&D 5E (2014) I figured out why all 5e ship rules suck

    Fantasy world with flying dragons and stuff. Ships will be defended from that direction. You'll also have weapons against the downward direction. Yes. Skeet shooting is a sport. Someone skilled (tool proficiency) in it can use it to determine the direction a spell comes from? Which in turn...
  10. N

    D&D 5E (2014) I figured out why all 5e ship rules suck

    Ship Cannons (or other weapons) that do 100+ damage to individuals make "I fly and shoot fireballs at them" like a bad idea. Ship weapons that do 2d12 hull damage and typically kill 2d12 crew as well, and do 10x that damage to officers who fail the save, are in my model of ship combat...
  11. N

    D&D 5E (2014) I figured out why all 5e ship rules suck

    So I made a stab at this recently. My goal was make mechanics generate narrative if I could. Rather than map-based simulation, I used zone-based ranges: Contact Along side Bow-shot Cannon-shot Horizon each of these have a narrative difference in what you can do in them. We can then simulate...
  12. N

    D&D 5E (2014) Campaign Idea: Very Rare Magic Items at Lv. 1

    So, there is this thing called the "my guy" fallacy. It is that in a RPG, your character forces you to do X. Thus you, as a dedicated roleplayer, have no choice but to have your character do X. It is not your fault! It is your characters fault! But, the thing is, the character's motivations...
  13. N

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    Expectations of PCs? If PCs know things about the world, it comes from their knowledge skills. In my case, I remap "language X" to include "knowledge of contemporary culture X". And give the player a bit of world knowledge, some of which might contain adventure hooks or the like. The rules...
  14. N

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    Nothing in the core rules of D&D states that NPCs use magic like PCs do. There are some examples of this happening in the core rules, but no house rules require a DM to say "no, that isn't how NPCs use magic". Meanwhile, much of 5e D&D presumes NPCs don't use magic (and gain abilities) like...
  15. N

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    A riposte might be something that can occur when you use your action to defend. Like, if you took the defend action, and you do a critical pass of your defence roll, you do damage to them (or cause an attack, or impose disadvantage on their defence roll, or...)
  16. N

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    I'm not sure what you are asking at this point; the chain of quote-and-reply and oblique references is too long for me to be certain. Something about something happening off-turn? I am not even sure what is supposed to be happening, and whose turn is "off", and if the event in question is an...
  17. N

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    So, here are some concrete mechanics. Melee: Melee Characters have a Melee DC equal to 8 + Proficiency bonus + Strength modifier, and a melee threat. A typical character has a melee threat equal to their weapon damage plus their strength modifier, but at higher levels this is increased. When...
  18. N

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    No, melee weapon attacks are not actions. Melee weapon attacks are what happens when you are in melee range of people with melee weapons.
  19. N

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    An idea I have had is that "melee weapon attack is not an action". If you have a melee weapon and are near a foe, that foe is in danger. You don't spend your action causing that danger. Your action is somethjng else. Ranged attacks remain actions. Spells, cantrips, etc are all actions...
  20. N

    D&D 5E (2014) How do you rule exploding damage (on monster death) and attack damage reduction?

    Attacks in 5e don't include fireballs, magic missiles, or a myriad of other stuff. Attacks are things with attack rolls, which are special kinds of d20 Tests. Automatic damage is not an attack. Saving throw means not an attack. Attacks are usually weapon attacks. If they aren't weapon...
Top