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    D&D 5E (2014) Can you choose a Tool Proficiency as a Skill?

    I believe the Skills are interchangeable with the Tools/Kits if you wish to take a Tool or Kit instead of a true skill but not the other way around; if your class say you are proficient with a tool or a kit you can not change it to a skill but CHANGING PROFICIENCIES DMG 287 CHANGING...
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    D&D 5E (2014) Medicine Skill usefulness?

    Use the Medicine Skill to allow Advantage on Healing Spells and kits DC 15 Medicine Check - Advantage with Healing Spells and advantage on saves for poison or disease DC 10 Medicine Check & Healer's Feat - Advantage with Healing Spells and advantage on saves for poison or disease as well as...
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    D&D 5E (2014) And now for something completely useless...

    The Possibility is to use the medicine skill DC to gain Advantage when healing with spell or kit or 1 point so combine the Healer's Feat with a Medicine Check to give Advantage on the 1d6+4+lvl Advantage on Healing spells DC 15
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    D&D 5E (2014) Could SCAG be power creep?

    But they say the PC's are balanced so there should be no "high end of the PHB class", correct me if I'm wrong
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    D&D 5E (2014) Downtime Training for Feats?

    I would stay with the books, they have been play tested, but if you do it, then do it for the creatures too Learning a language is what 300 days and 300 Gps; so for the ASI - 300 days and 3000 Gps, maybe or 30,000 or 300,000 or even 3,000,000. the price depends on how much treasure you give out...
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    D&D 5E (2014) Could SCAG be power creep?

    Could SCAG be power creep? I don't have it and before I buy it and add it to the game I would like to have other people’s option
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    Where do neutral characters go when they die?

    Las Vegas - Elvis the God is there
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    D&D 5E (2014) Party Optimization

    Play a Wizard just because you want to and then the group can hire a NPC Tank
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    D&D 5E (2014) Boots and Cloak of Elevnkind - What is the Total impact to stealth when combined

    So I think I will use a In House Rule, both Boots and Cloak add +5 to Stealth and advantage/disadvantage (double Advantage) due to the PHB pg 177 If the creature has advantage, add 5. For disadvantage, subtract 5.
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    D&D 5E (2014) Any one have any clue about the DC to apply poison?

    I think the designers did take in the consideration of character balance and not group balance
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    D&D 5E (2014) Hammer of Thunderbolts Rules Question

    I agree they Hammer does say that you have to wear them and nothing about attuning to the Belt/Gauntlets to use the Hammer, o'well use it then, it's not my game you don't get the benefits of the other 2 items ATTUNEMENT Some magic items require a creature to form a bond with them before their...
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    D&D 5E (2014) Any one have any clue about the DC to apply poison?

    Comparing the Assassin with the other classes – the Assassin is weakened without the use of poison and normally runs away from the battle because the assassin cannot go toe to toe with an equally matched level character (found out the hard way when my assassin was charmed by a demon and was...
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    D&D 5E (2014) Boots and Cloak of Elevnkind - What is the Total impact to stealth when combined

    I thinking the same thing, passive check is at -5 only, but hard to find when not even hiding - aka passive stealth mode
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    D&D 5E (2014) Boots and Cloak of Elevnkind - What is the Total impact to stealth when combined

    boots of elvenkind, wondrous item, uncommon - no attunement required
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    D&D 5E (2014) Hammer of Thunderbolts Rules Question

    You can combine other magic's to the items, G. O.P. combined with Protection +1, Belt with Fire Protection, etc.. But you need to attune to all three to make the Hammer work
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    D&D 5E (2014) Boots and Cloak of Elevnkind - What is the Total impact to stealth when combined

    Boots and Cloak of Elevnkind - What is the Total impact to stealth when combined? I might be reading this wrong, I thought the Boots and Cloak of Elevnkind granted a +5 to Stealth but it could be just the Cloak gave a “-5” to Passive Perception or +5 added before the roll to assist the DM with...
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    D&D 5E (2014) Poison effects

    I read it as one hit for a dagger, sword etc... and one hit for each of the 3 arrows or 3 darts, 1 minute drying time The Assassin in the MM, I play it first hit by the weapon or 3 missiles for the 7d6 poison (Wyvern Poison), does not give the victim the poisoned condition because the effect...
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    D&D 5E (2014) Any one have any clue about the DC to apply poison?

    I think the Rogue(Assassin) was built with the Poison Use to achieve the balance in the game for that class
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    D&D 5E (2014) Any one have any clue about the DC to apply poison?

    I believe there is no DC for Appling poisons but if you Fumble on an attack with a poisoned weapon DC 15 to not to nick your self with it
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    D&D 5E (2014) Any one have any clue about the DC to apply poison?

    Who knows what evil lurks in the hearts of elves that live a 1000 years, they might decide this century out of boredom to be evil
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