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  1. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    To add some additional clarity: I'm looking to have the strict damage cantrips (Firebolt, Sacred Flame, Etc) sometimes do multiple dice of damage on a hit. So you might see some more variety in things like 3d4 or 2d6 in addition to 1d12 or 1d8+Int. Stuff that also applies debuffs or control...
  2. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    They were, for sure. But it just goes to show how different from 5e 4e is on a fundamental level. The idea of progression existed, but the progress -had- to be packaged in cute little boxes and bundles as often as possible, even when it was literally the same thing. That was a 3e mindset being...
  3. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The "Heroic Warpriest" class starts on 87 and ends on 108. At level 2 they get Cure Light Wounds as a Utility Power. At 6th they get Cure Serious Wounds. At 16th they get Cure Critical Wounds. Same power, three different names, entries, descriptions, and quantities of healing that are...
  4. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    That -could- have been really cool, yes. But also a lot of classes just don't -have- a bonus action for most turns. Clerics can Healing Word as a bonus action but that's about it. You really have to settle in on doing options for every class in that kinda structure. Not that I think it'd be 'too...
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    1760472752274.webp

  7. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Not specifically, no. I want the combats to play out more or less like the game is designed to, which we can't really know until we get the action economy/nova in line. I think it'll work out so most fights against minions and bandits and the like will be 2-4 rounds (just depending on target...
  8. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    So... here's an example structure. The Swordmage. (To be clear, I haven't designed the class, yet, this is all theorycraft) Importantly: Cantrips do not Scale in this setup. Maybe I should call them "Orisons" or something similar. Level 1 they get cantrips, weapon proficiencies, etc. They also...
  9. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Oh, yeah. No, my idea is to map an encounter structure onto 5e, essentially. That way classes still have lots of mechanical definition between them, even if there's some overarching design structures that group power sources a bit. ... yeeeeah... I'm probably going to wind up doing this thing...
  10. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Just not interested in it. Like I like the idea, conceptually, but the skewing of encounter balance, particularly mingling encounter-recharging powers, feels way too messy.
  11. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yes... and also no. WotC has no goals except to be the biggest and most economically successful game possible because of shareholder pressures as is common for publicly traded companies. So you're right about that. But the -designers- who work for WotC absolutely have their own intentions and...
  12. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    No, it wouldn't really. I'm not trying to remake 4e whole cloth. Just come up with some ideas that take the positives of that system and apply them to 5e. ... honestly I should start a Patreon and just do all this work myself... Maybe try to release something on Kickstarter in a year or two...
  13. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    No more Bonus Actions. So part of the idea, here, is to streamline combat a bunch. Something like Barbarian Rage would go from being a bonus action to an encounter ability activated with either a weapon attack or a strength check and the expenditure of an exertion. But that does leave us with...
  14. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The majority of tables, these days, use Milestone progression rather than individual XP rewards. So it wouldn't work for most players.
  15. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Totally get that. It was also hell on wheels to try and build anything for because of the powers structure. SO repetitive to make a 30 level class where you're re-writing upgraded earlier material and trying to add more flowers to it. That just nerfs casters on a per-round basis... Oh, nah...
  16. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    So here's what I'm thinking would be a decent place for the kind of powers the different classes get to pull out: Martials get 4 exertion per encounter. Their class provides them abilities that cost an exertion to augment what they were already doing with a weapon attack or whatever. So you...
  17. Steampunkette

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Erroneous leftover text from the original document that never got deleted... It's gone, now, and replaced with an image of Rindle's Knife.
  18. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Listen, I get this is a heated debate about how useful you, personally, find CR as compared to a wholly new DM or whatever, but that's really not what this thread is about and I'd appreciate it if we could stop this particular derailment, please?
  19. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think the easy way is just to have the DM run a round tracker at the top of the DM screen, or a round-tracking die. On initiative count 0, it goes up by 1. After 5, you get 1 exertion/spell slot/psi dice/whatever back. Start the counter over. If you haven't used any of those things, you...
  20. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I actually really like this thought, and think it could really help differentiate the classes if their encounter abilities are in different numbers and power. Like a fighter getting four exertion/ki/etc per fight, with a recharge of 5. On every fifth round you get one back. So a fighter could...
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