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  1. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    So if there were an in-narrative reason for an AEDU structure you would be more receptive to it? Like a structure where it relied on not just expending nebulous "Spell Slots" but actual narrative 'energy' or 'power' that wound up resulting in a comparative weakening? Like, say, a Psion being...
  2. Steampunkette

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    I mean... y'all've seen how I did it, right?
  3. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I would love to hear your description of a "Sim Crowd" and how they function! I'd love to know your particular interpretation for how things work and why, and in what way an exhaustion track would improve things! I'd also love to know what your idea of an exhaustion track is in relation to this...
  4. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    insert video, here, of Travis Willingham having problems with 'reverse math'
  5. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    If the game was designed to emulate the prose, one player could take down a dragon, solo. And also the dragon would be his son. Because he banged the hot mom of the twisted monster he killed. That is not the case. The game is meant to play into the feel of fantasy stories, for sure. But not to...
  6. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Ahh... Yeah. Okay. Still irrelevant because that's not a game, that's prose. We can talk about prose in another thread. This one is about a game.
  7. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    1) "Common aversion to a death spiral" is a separate discussion. We're not talking about levels of fatigue, here, adding constant increasing bonuses to characters. We're talking about player tendency to dump more power than is needed into a given fight, then rest to recover before taking on...
  8. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I didn't say the game is "Bad". I said the game is inherently imbalanced because the original designers didn't take into account the potency of novas and the 5 minute adventuring day. Based on Mike Mearls, one of the people who designed the game in the first place, openly admitting that they'd...
  9. Steampunkette

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    Also the Price. The amount of art you'd need to buy to fill out a 320 page book is huge. Following it up with a pair of 384 page books just to get the PHB, DMG, and MM finalized is so very, very, high. The workload of the material is something a small group of people could easily work together...
  10. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Not the balance of 4e. The pacing of 4e. The existence of encounter-abilities ensures you can't dump -everything- into a single fight and have no resources for the rest of the day. It creates a functionality floor slightly higher than "I'm out of spell slots to smite, so I just hit him with my...
  11. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Just to be clear: Designing the classes to fulfill a role does not mean "This is the only thing this class does or the only way to play this class". A Paladin is designed to be a tank as far as D&D terms go. So's a Barbarian. But you can play them both as tanks or skirmishers or whatever. Or...
  12. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    You don't "Need" to do anything. But I think you misinterpreted me saying "some differentiation" with "This is the only thing that makes the classes different at all and otherwise they all function the same way" Power Source alignment was just so that classes with the same power source have...
  13. Steampunkette

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not everyone has the time/knowledge/money to do so. Also if the folks from WotC are like "We made this huge mistake" and then don't fix it... I mean that's kinda on WotC.
  14. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Hey, it's a hell of a start! The design box is really just the Role. Source just adds a nifty secondary effect or structure that gives you something identifiable that adds some connection to similarly sourced classes with some differences within role. As a way to separate an Alchemist...
  15. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Swordmage is listed as a tank sooo... probably no nuking, but a need for battlefield control. Though I should note: When I say AoE with lower damage that would, absolutely, be impacted by role. So if Arcane hits a bigger area, it hits a bigger area in any role. Blaster Arcane would have the...
  16. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The idea is to take some of the lessons from 4e's encounter pacing and bring it to 5e. Because 5e is designed for 6-7 encounters per day, but Mearls and the rest of the team dropped the ball on pacing out abilities. So players just dump all their most powerful abilities in round 1 to try and...
  17. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    It's great that you've seen it as a matter of bad adventure design. But the ability to Nova/Alpha your most powerful abilities into the first fight of the day is still going to result in players doing that and then trying to find ways to get in that long rest so they can do it, again. And likely...
  18. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    What kinda classes would you need for such a setting? You'd definitely need to cover the 'Core Roles' of Tank, Healer, Damage Dealer, sure. Might be good to take another page out of 4e and build up a set of 'roles' that you want people to play in general. I might suggest: 1) Tank Melee damage...
  19. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I definitely wouldn't use it as Battlemaster Maneuvers, no... Because this would also apply to Spellcasters. Full and Half and 3/4, too. My current thought is that 1st and 2nd level spells are always Encounter Powers. But after that point, the top three spell levels you can cast are dailies...
  20. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yeah, that's pretty much what I'm thinking. Make a "Player's Guide to (Setting)" alongside an adventure/adventure path. The players guide contains your classes, archetypes, feats, spells, psionic powers, whatever, but it also contains a Gazette for the setting to give the players (and DM) some...
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