Search results

  1. Campbell

    D&D General The Great Railroad Thread

    That is definitely not a sentiment most anyone who is a fan of Narrativist play would agree with. The most central principle is something along the lines of "be a curious explorer of the fiction" or "keep the story feral". The basic idea is that the GM sets the scene but once the scene is set we...
  2. Campbell

    What gets me playing Draw Steel and not Pathfinder 2e?

    For players who are less interested in tactical play I think managing your abilities is actually going to be the less tricky part. The trickier part is that Draw Skill is a game where monsters will be pushing you around, inflicting conditions on you, creating difficult terrain, raising up walls...
  3. Campbell

    D&D General The Great Railroad Thread

    I do not think railroading is very useful to discuss because we are often avoiding where the root of the issue is. Complaints about railroading usually come down to issues with blocking or issues with story advocacy (making decisions based on how you want fictional events to play out). Those of...
  4. Campbell

    Draw Steel General Thread [+]

    I think the bigger question here is "What does a Weapon Master do in negotiations, in montages, in intrigue scenes, in exploration scenes?" that is distinct from the Tactician and how are they a weapon master in a way that does not take a way conceptually from the Tactician. I'm not saying...
  5. Campbell

    Draw Steel: Fake variety helps no one

    So after kind of getting stuck in and playing around with Draw Steel for a bit I actually think this is a significant difference. Every point of your heroic resource is pretty precious. The difference between a Conduit getting 1 or 3 Piety can be I heal you for 1/3 of your Stamina to I bring...
  6. Campbell

    What gets me playing Draw Steel and not Pathfinder 2e?

    Suffice it to say I have not seen it at the table yet, but as written it's very important that Directors utilize the victory conditions and noted tactics for each fight and not just fight it out in the middle. Side tangent: One of things you can do with knockback specifically that is not...
  7. Campbell

    What gets me playing Draw Steel and not Pathfinder 2e?

    When I run it (Road to Broadhurst) I'm going to be retuning the negotiation a bit. The "give me your magic item" bit is pretty lame and a bit inconsistent with the things that motivate them. Also starting out at Interest 1 means one bad move can end the negotiation. I don't think that makes for...
  8. Campbell

    What gets me playing Draw Steel and not Pathfinder 2e?

    Haven't brought it to the table yet to see for sure, but one of the areas of design I'm most impressed by is how much they seem to have designed with an eye towards reducing the back and forth imvolved in resolving actions. "Anyone with less than 2 Agility is now prone" seems like it will be way...
  9. Campbell

    What gets me playing Draw Steel and not Pathfinder 2e?

    Booth Draw Steel and Pathfinder Second Edition put substantially more effort into non-combat mechanics than D&D typically does.
  10. Campbell

    Does Anyone Care? (Cosmere RPG)

    Yeah. So, over the course of the entire game the highest skill bonus you can reach is 10 (5 in a stat + 5 ranks in a skill). So much more constrained than even 4e's specialist to non-specialist range. There is no Difficulty Class guidance in the Endeavor chapter. It falls back on the general...
  11. Campbell

    Does Anyone Care? (Cosmere RPG)

    Characters are going to be fairly diverse because you really cannot hyper-specialize. At character creation skills are capped at 2 ranks and the cap only increases when you go up a tier. Until you get to level 6 (where the cap goes up to 3) skills remain capped at 2 ranks and you get 2 skill...
  12. Campbell

    Alternatives to map-and-key

    You don't stop running the game because you are in a skill challenge. The individual actions/roll still change the situation state, alter how difficult things are and have their own consequences beyond success and failure of the larger skill challenge. You still bring it every moment of play.
  13. Campbell

    Alternatives to map-and-key

    D&D should definitely be included, but not given special weight because more people play it. Vastly more people play Call of Duty than Clair Obscur, but the latter does not need to justify itself or have expectations for how it works by default based on the former. Vastly more people play...
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Even if those rails are never tested due to social norms or enforcement from the group rather than the GM?
  15. Campbell

    Does Anyone Care? (Cosmere RPG)

    One of the key differences is that Cosmere/Plotweaver characters are more well-rounded and less specialized even if you focus on a single path for your character (you gain additional skill ranks at every level but the cap on how many ranks you can gain progresses very slowly). The heroic paths...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Games are not just collections of mechanics. They also have objectives, agendas and social rewards they are built upon. If you export the social rewards the set of player agendas from D&D into a game like Marvel Heroic, Monsterhearts or even World of Darkness games where you have stuff like...
  17. Campbell

    Does Anyone Care? (Cosmere RPG)

    So, part of the reason I personally have not felt compelled to really talk about it is because this is basically what we got during the Kickstarter. There's just not a lot of new to talk about because most of discussions we'd be having are the same as the ones we had last year around this time...
  18. Campbell

    Does Anyone Care? (Cosmere RPG)

    Not sure about online, but at least in our local group there's a lot of interest. I'm likely to run it once one of our two active campaigns (Wraith, Final Fantasy 8 Cypher hack) is up. I am also starting to look at using the Plotweaver system as a basis for a Wheel of Time game down the round...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    "You're welcome to run a ridiculous game where ridiculous things happen" is not "live and let live"
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @Micah Sweet The issue with "reality warping powers" is two-fold from my personal perspective: 1. You are applying the standards and play methodology of an unrelated style of play to one where those standards and methods are not in effect. No reality is being warped because there is no game...
Top