Search results

  1. kenada

    RPG Writing and Design Needs a Paradigm Shift

    And speaking of affordances, I really like the design language that Paizo adopted towards the end of PF1. It made nice use of visual affordances and color to organize information. It wasn’t used for spells or feats, but it could have been extended to that. Instead, PF2 seems to have regressed...
  2. Celestial Armor - PF1.png

    Celestial Armor - PF1.png

  3. Celestial Armor - PF2.png

    Celestial Armor - PF2.png

  4. Angelsteel Armor - 4e.png

    Angelsteel Armor - 4e.png

  5. Celestial Armor - PF1 later.png

    Celestial Armor - PF1 later.png

  6. kenada

    RPG Writing and Design Needs a Paradigm Shift

    The use of color is my biggest issue. It doesn’t do enough to separate the elements, so I find visually parsing the power block a bit unpleasant. It’s not as bad as things that use tons of whitespace, which can almost be suffocating, but it could be better. I would drop the alternating colors...
  7. Konosuba TRPG - Explosion.png

    Konosuba TRPG - Explosion.png

  8. kenada

    RPG Writing and Design Needs a Paradigm Shift

    4e was a step in the right direction, but it has its issues. Here’s magic missile across several of these games. 4e Pathfinder 2e Goblin Slayer TRPG Of those, I’d probably rank them in order of preference as Goblin Slayer TRPG, 4e, then Pathfinder 2e (pre-remaster) with the caveat I’ve only...
  9. 4e magic missile.png

    4e magic missile.png

  10. PF2 - Magic Missile.png

    PF2 - Magic Missile.png

  11. Goblin Slayer TRPG - Magic Missile.png

    Goblin Slayer TRPG - Magic Missile.png

  12. Homebrew System - Smite.png

    Homebrew System - Smite.png

  13. Homebrew System - Some Actions.png

    Homebrew System - Some Actions.png

  14. kenada

    RPG Writing and Design Needs a Paradigm Shift

    I like the way Old-School Essentials aims for brevity and usability, but it sometimes is a little too terse. I don’t think it would work as well if it weren’t restating B/X. Notably, Dolmenwood is more verbose than OSE. I agree with @Malmuria about respecting the spread, but it’s not a silver...
  15. kenada

    One D&D forum disappeared?

    It appears its posts were moved to the 5e forum. There a bunch now with the “D&D (2024)” prefix.
  16. kenada

    D&D 5E (2014) Foundry Gets Official D&D Support

    The Foundry VTT site has some additional details including a FAQ. https://foundryvtt.com/article/dungeons-dragons-arrives/
  17. kenada

    D&D General Jaquaying the dungeon - a term to avoid

    Same. I’m glad I can resume using the correct term (“Jaquaysing the dungeon”).
  18. kenada

    Should personality or mental stats exist?

    Spells can definitely pose a challenge depending on how they are done in a system, especially if spells operate under essentially their own rules. I try to keep that from happening in my homebrew system by tying spell usage to a check. In general, if a spell would allow you to do something in...
  19. kenada

    Should personality or mental stats exist?

    This seems more of an issue with games that encourage heavily specialization because the characters are expected to face challenges their specialities can overcome. If I make a bard that can talk an unstoppable force into taking a breather, I probably want to do that on occasion. Otherwise...
  20. kenada

    Your TTRPG Design Principles?

    @pemerton had the right of it. I’d moved some stuff to the top of the list without adjusting references, which created a couple of off-by-2 errors. One of the reasons why I post =682741&c[users]=kenada&o=date']recaps in the 5-words commentary thread is to provide actual play examples of how the...
Top