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  1. Reynard

    What is "railroading" to you (as a player)?

    Right. IMO that's just the normal part of the conversation that is playing a TTRPG.
  2. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    The spell does not say anything about changing the creature's personality or awareness or anything else. It plants a singular, specific compulsion in the target's mind. The target then follows that compulsion as if of its own free will. The flee command requires it move away from the target the...
  3. Reynard

    We All Won – The OGL Three Years Later

    I still don't understand, given the history of the game, how so many people have convinced themselves that 5E is the holy grail, forever edition and best possible version of D&D. I like 5E (If I'm a little bored with it's dusty mid '10s design) but it certainly isn't the final form of D&D.
  4. Reynard

    What is "railroading" to you (as a player)?

    Again, if we talk about railroading as something the GM does, then we can break the implicit link between linearity and railroading. It means railroading is the GM saying "no" when they should otherwise be saying yes to player choices of action. Note that this does not say anything about outcome...
  5. Reynard

    What is "railroading" to you (as a player)?

    It's probably easier to avoid bad GMs.
  6. Reynard

    We All Won – The OGL Three Years Later

    That's because it doesn't exist and it is a pretty gross thing to say.
  7. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    These interpretations are not supported by the text.
  8. 2688.jpg

    2688.jpg

  9. Reynard

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    It is a pain to run with all the tags and fiddly bits.
  10. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    This I agree with. If the creatures thinks it can survive, doesn't care if it survives, or isn't aware of or can't recognize the threat -- well, bee line (B line?) it is.
  11. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    This I agree with. Honest, "grovel" is generally more useful because it grants your melee characters advantage.
  12. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Things that are suicidal do not meet the definition of "fastest means available" because they, by definition, stop the creature from fleeing.
  13. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    The spell demands only one thing: moving away from you at the fastest means possible. That's it. The creature cannot choose to do otherwise, but nothing suggests it can't choose how.
  14. Reynard

    We All Won – The OGL Three Years Later

    I don't think this is an accurate assessment of the situation. People playing D&D. Some of them stop playing D&D. Some of those quit the hobby, while others find other TTRPGs that fit their interests better. Assuming whatever portion of D&D players this last group represents stays consistent...
  15. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    It does not say "regardless of harm to itself" either. As far as we can tell, the spell does not affect the personality or intelligence of the creature involved, so the Gm has to adjudicate that. A beast or mindless undead might run off a cliff, but there is no reason at all to believe a bandit...
  16. Reynard

    D&D General AI Art for D&D: Experiments

    I rolled up a random Shadowdark monster which turned out to be a "were stirge" and this is what ChatGPT came up with:
  17. were stirge.png

    were stirge.png

  18. Reynard

    Shadowdark: Stocking A Dungeon Example

    I want to build the next adventure site around a unique, bespoke enemy, so I am going to roll one up! (see page 190 of the SD rules) Combat = d20 = 9 = PL (party level) = LV 3 Quality = d20 = 2 = Avian Weakness = d20 = 10 = Silver AC 13, +3 beak, 1d8 damage. Now let's mutate it! (page 191)...
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