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    The Origins of ‘Rule Zero’

    Using referees in miniature wargames was pretty much an option. We did it when we could because it allowed for things like hidden movement on a battlefield and using campaign maps like wargame boards dragging out the miniatures when they met and having battles then. That added a real strategic...
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    The Origins of ‘Rule Zero’

    Actually wargamer / miniature gamers were the whole market for the game in 1974. It eventually spread to others. TSR sold miniature rules to miniature gamers. As for bolting things on, we expected that. I think I mentioned that pretty much every group I played the same miniature rule sets with...
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    The Origins of ‘Rule Zero’

    The original game did everything we (see below for who "we" were) needed it to do in 1974. That's not "a crap game". We had all been playing Chainmail (and other miniature rules) for years. We were familiar with the fact that each group modified / added to the rules as they saw fit. A framework...
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    This is the Way

    OK, looking around I don't see it... and someone has to say it... Ahem, This is the Way. :D
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    D&D 5E (2014) The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]

    People wanted shorter adventures. Here you go. As for mysteries, magic makes it difficult but not impossible, to do well. And for those who wanted non FR, how hard is it to convert / drop a short adventure into a setting? Not very. Adventure paths with the geographic spread of many of them is a...
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    EN World is 20 Years Old!

    Congratulations on the first 20! Now, on to the next 20. Hey, I'm getting old and I don't want to have to find a new site :D And nice job on it btw.
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    Worlds of Design: What the Future Holds for RPGs - Part 1

    I am not playing a lot of anything right now. My classes have all gone virtual and teaching takes far more time as a result. Everything in the classes has to be converted / changed/ redone to fit the virtual format. It's Christmas break and I just finished replying to e-mails from three...
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    Dragon Reflections #37

    I just wanted to say how much I enjoy this series, even when I don't have time to chime in on them. The nostalgia is at a pleasant level and the reminders of past thoughts / ideas have come in handy. I hope everyone has a great holiday, I am!
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    Playtest (A5E) Level Up Playtest Document #8: Berserker

    Berserker is the name I use for "barbarian". It is pretty much what they do. Glad to see I'm not alone in that.
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    Chivalry & Sorcery Returns To Feudal Japan

    I preferred Bushido for my pseudo Japanese FRPG back in the day. Still interesting. I haven't looked at C&S since it's 3rd edition though. What's the current one like?
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    D&D 5E (2014) What proportion of the population are adventurers?

    My game is a sandbox. I have a starting location with numerous adventure possibilities and the demographics to match. It draws would be adventurers from across the world. Now, if they wander off to a quiet village with nothing going on... not my fault :D
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    D&D 5E (2014) What proportion of the population are adventurers?

    True or there wouldn't be any adventure to be had. That's story related as opposed to demographics / world building. The smallest village could end up hosting an adventure. That sounds... wrong, like they were throwing a dinner party :D
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    D&D 5E (2014) What proportion of the population are adventurers?

    I've always assumed that large wealthy locations that are transportation hubs are going to draw a higher percent of the adventuring population than some dusty village in the farm belt. That's always been my go to reason for a higher proportion of mid to high level characters in a city like...
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    D&D 5E (2014) What proportion of the population are adventurers?

    This is a thread on demographics (titled "What proportion of the population are adventurers?"), so... all about the fidly bits and worldbuilding :)
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    Dragon Reflections #36

    He was all right with it. I explained how / why I applied it. His PC was "rusty" and needed to get back into it. He could have left his PC in the hands of the group, but he wanted him sidelined instead. Actually, thinking about that group I kind of understand the decision :D
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    Dragon Reflections #36

    I remember this issue for a reason :) It spawned my negative experience point system for PCs / NPCs who had quit their profession. NPC classes were common in AD&D and Dragon Mag. I did the typical thing and figured they gained experience practicing their profession at a slow level if they didn't...
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    Talisman RPG: What Makes It Unique?

    Not a pirate. Well, my first choice is the hardback. I'll pick it up and, if I like what I see, I'll pony up for the PDF. I prefer dead tree for reading but use the PDFs for reference. And I'm intrigued enough to want to read it. So, unless I decide to run it they are out the money on the PDF...
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    Talisman RPG: What Makes It Unique?

    I have really fond memories of the board game. And now the RPG sounds interesting. I think I'll pick up the hardback when it releases, and the PDF then for portability. After that we'll see how it goes. It's been a while since I was willing to dive into a new RPG system. Hmmm... "new" :D
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    Worlds of Design: The Benefit of Experience

    I never ran it, just read it. We picked up so many RPGs that we didn't have time to run / try them all. I always found them worth a read though. You never know what idea might show up and be useful. The maximum encumbrance in RQ was based on the average of Strength and Constitution iirc...
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    Worlds of Design: The Benefit of Experience

    Thanks! I think my brother has our copy of Swordbearer. Nice to know I can pick up a PDF of it for reference / nostalgia. We collected pretty much every RPG that was published back in those days. Often ended up with multiple copies but we managed to grow up (mostly) and divided the pile up. I...
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