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    Ars Magica 5e, Rhine Tribunal, 1220

    OOC: That making three, I assume you all travel. You travel through the hidden ways of the forest. The animal paths come naturally to both Leo and Thomas, and all of you make good time. It is only an hour of travel through the forest when you walk down into a valley surrounded by huge, ancient...
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    Children as "Companion" NPCS

    Are the kids apprentices of some sort? Make them first level. I like the idea of giving them half the masters level bonus to everything to represent the master protecting them/helping them/Training them. It means they can be vaguely useful when near, but weak when far. This only lasts until the...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Gorgamesh: Roll Int + Magic Lore for me. Others: So what is the plan? It is now getting into the later afternoon, and as yet apart from Ilshana everyone has avoided much contact with the castle and the village.
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    Ars Magica 5e, Rhine Tribunal, 1220

    Leo: The forest is deep and quite large, but as you spend a few hours there, you allow the power of the place to surround and enter you. You are filled with the spirit of the forest. You listen to the wind in the trees, and hear a days walk from here a Magic Stag, standing guard over a pool of...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Ilshana finds out that the Baron Bromser lives in the castle, and his whole family have lived there for years. Through discreet investigation no-body knows anything about Rudiaria, or even know any stories of the like. Finding an old washerwoman and beginning a conversation, Ilshana finds out...
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    Ars Magica 5e, Rhine Tribunal, 1220

    While a faint aura of Holiness pervades the town, the castle itself is less so. You find that lower areas of the castle, especially where the water meets the castle has a very weak Magic aura.
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    Ars Magica 5e, Rhine Tribunal, 1220

    You spend a little time getting a layout of the land. In just a few hours you find out the location of most things. It is fairly easily laid out; the castle of Rudesheim lies higher up on the hill and overlooks the small town of the same name, probably all people working for the castle. A...
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    11th Century Europe D&D Campaign

    I might suggest away from 4th edition at all, unless you still want heroic, wire-fu style combat to be common amongst heroes. Kind of goes against what I expect from a pseudo-historical game, though. Have a look at Ars Magica, it is 13th century 'Mythic' Europe where the legends are true. Can...
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    Ars Magica 5e, Rhine Tribunal, 1220

    OOC: Splitting the party is somewhat less of an issue, mainly because this is 'investigation' time. Leo: Indeed, there is some forest behind the castle and township of Rudesheim, which lies on a hill.
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    Ars Magica 5e, Rhine Tribunal, 1220

    OOC: Seeing as no-one is talking, I'll push the game along. Gathering your grogs and equipment, you prepare for your journey in the early part of summer. You say your goodbyes and are waved off by Consecratus, who gifts you with a small sack of money for your expenses, courtesy of Fengheld...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Thomas: Making friends with the Durenmar animals and woodsmen it is. Either gain 5 experience in Area Lore (Black Forest) or gain 5 experience points in Animal Ken, for practicing your supernatural ability.
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    Ars Magica 5e, Rhine Tribunal, 1220

    There is a representative Redcap, actually a Gifted Mercere maga named Yeonis at Durenmar. She is a Durenmar magi, and can certainly organise a message to Horst, but a meeting would require you to go to Fengheld itself, as that is where he is currently. He is not going to come to you - he is...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Apart from Thomas, that brings everyone to Summer, 1220. Durenmar are happy to have you, and Heidi tells you two laboratories are free for your use if required. What would you like to do?
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    Ars Magica 5e, Rhine Tribunal, 1220

    You have a Level 4, Quality 10 book on Magic Lore in your hands, Strange Creatures, by Philarmius of Bonisagus. If you read it, you gain the 10 experience in the Magic Lore ability.
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    Ars Magica 5e, Rhine Tribunal, 1220

    OOC: Yair: My apologies, I will seek clarification in future. Getting the information would have required a season of study nonetheless; someone had to do it. Leo: It is certainly possible to meet with Horst; he is currently located at Fengheld. However, there are currently no active members of...
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    Ars Magica 5e, Rhine Tribunal, 1220

    OOC: Just so everyone knows - this is now effectively researching seasonally. Durenmar is far from the easiest thing to get around and finding the relevant info even less so. Yair: In terms of Area Lore, you effectively gain 8 experience points for the Rhine Gorge. You find out the following...
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    Ars Magica 5e, Rhine Tribunal, 1220

    As Winfreda wanders off, you rest another night at the Inn before beginning the search in the great Library, a mighty tower wrapped with a gigantic green vine. What is it you are looking for in particular, and who is looking for what?
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    [Swashbuckling] 17th Century Adventure Ideas

    Well.. There's an interesting martial culture from the 1550's to the 1700's. The use of swords in warfare is lessening and 'civilian' defense schools are popping up. Members of different schools were braggarts and fighters, and their masters could be anything from angry peasants to noblemen...
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    Small Gods: Myriad Puntheons

    Meh. - Goddess of fangirls, apathy, internet forums, and slash fanfiction. Oh, and Lolcatz.
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    Ars Magica 5e, Rhine Tribunal, 1220

    'No-one I know here was from the covenants before, though I suppose a few grogs may know the area. I'll let Heidi know that you need a guide.'
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