I see it as an investment. I started with an ArcDream project "help us [print? reprint? Can't remember] this supplement for Godlike." I didn't have it, I wanted it, I backed.
My next was a friend, "Help me publish my game." It was a highly detailed fantasy heartbreaker, and I liked my friend...
Thankfully nothing this week to drain my accounts. Avatar is already doing that.
The Avatar campaign has done something I really appreciate. It's made all the pledge levels available as Add-Ons, so I can pledge the level for my wife's present, and then add on another for a friend's present...
This. I want rules, not settings or premade adventures, or monsters, and not a book that has a few new bits and then is filled with stuff I don't want.
OTOH, I was excited for the last book of rules and what a letdown that was. Tasha's Imbalanced Hodgpodge of Miscellany was sad.
That said...
I fell in love with Tal'Dorei when I first played in it, and have loved running in it for the past two years.
I also love... special editions, for lack of a better overall concept. I'm happy to pay more to get more.
But I do not see what, if anything, justifies such increased costs. This looks...
I'll probably just drop to the free in two years. I'm Plus now, and not really seeing any benefit aside from the removal of the delayed loading.
That being said, I don't begrudge Roll20 for needing to raise prices. I am bothered by some of their moderation choices, but that's solved by not...
I wanted to make a joke about the old Paranoia module "Orcbusters" providing a nice "Best Of D&D" Feel... and then I realized... it kinda does.
I mean, it uses an entirely different core mechanic and everything you meet not only wants to kill you, but probably can, and it's not at all balanced...
For those wondering about the cards themselves, I have backed other Conflict Games cards and love them. They're useful, easy to look at and use, and handy. I was not and am not sure I want Monster cards, but those wondering about the card part of the idea, it's worth it.
I was already in on the Tattoos and the Compendium of Craft and Creation. deadtree for the first, just a PDF for the second (how many books on crafting do I need for D&D anyway? :p This'll be my third.
I dunno. Thousands of people played Traveller back in the day. Character death during character generation was not just possible, it was pretty likely at least one player's character would manage it every time we played. :p
That said, I understand. I can't imagine wanting my lovingly crafted...
humblebundle.com has three RPG bundles going right now. Cyberpunk, Warhammer, and a collection of Pathfinder Monster Lore. All great deals if you play those games or just want some cool reading material. And you get to help charity along the way.
Excuse me, I think you're doing something wrong... These items... they're... reasonably priced. ((Shh... don't tell other Roll20 publishers, they might start being reasonable too...))
I use hyperbole, but still... this is a darn good price for some good material. Now... to see if my group wants...
Dammit, Egg! There goes my next paycheck!
I dunno about Urban Shadows. I was super hyped for the original... and I've never used it. No-one wants to play. I love the idea, but I have enough games no-one else wants to play right now.
But then I look at Three Step Plan and I want it... sigh...
Currently running four sessions a week. One Numenera, three D&D. The three D&D are related: the PCs of each group are all part of the same larger group in the same setting, and any changes to the world affect all three groups.
I play and enjoy Cypher. But when I want to attract players to my games, Not D&D has proven to be the biggest dealbreaker of them all. When I had an opening in my Numenera game on Roll20, I advertised for a month on Roll20, and ended up recruiting out of MCG's Discord. When I have an opening for...