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  1. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Here's a unusual thought: Now that the doors are closed and Vitus' clerical power is severed from the labyrinth, would the Savage Skeleton continue to flee or would the turning end. Hmm, not sure how to rule on this one. :unsure: It's not intelligent undead, so I'm inclined to have it continue...
  2. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Note to @Aust Thale: Falen's Mindsight feat does not work through the double doors while they are closed. He is effectively on another plane of existence from the Labyrinth.
  3. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    If he did, then the vampire could have attacked Tim or moved past him to reach the double doors and threaten Rockhorn. @Tellerian Hawke chose to retreat instead of waiting for the Brelish thief.
  4. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Okay, at this point, with the double doors shut, the PCs no long have any idea what is happening inside the Labyrinth. EDIT: I will continue to perform actions for the Loyalists and undead, from round to round, but I will not be adding anything about those actions into my posts. The danger is...
  5. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Round Nine [Update #2] Parch, Undead Warrior (delayed to this round; prone): 25 (stand from prone; moves) (new combatant!) Maggs, Loyalist Fanatic (charmed by Akos): 24 (retreats back to where Akos is standing) Loyalist Soldier [male]: 23 (runs towards the PCs) Loyalist Soldier [female]: 23...
  6. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    OOC: @Tellerian Hawke: Tim knows he cannot save Viscardi if he doesn't save himself first. Plus, the Tall Knight knows he has a responsibility to his fellow Exemplars and the trio of souls that were the mission. Tim waits for the ice storm to stop, then rushes away towards the exit of the...
  7. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Update to Guard House map...
  8. Round 9 - Guard Post (Updated 2).png

    Round 9 - Guard Post (Updated 2).png

  9. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Custodio cannot see or hear anything beyond the ice storm around and front of him. He hopes that Tim will be able to stand toe to toe against the vampire. The Vanquisher cleric loathes the idea of retreating, but he knows dying here in this place will only give Phelix a victory and possibly trap...
  10. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I will continue on with Round 9 tomorrow and write another IC post.
  11. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Update to guard house... Alban is climbing. Tuck is standing next to Vitus.
  12. Round 9 - Guard Post (Updated).png

    Round 9 - Guard Post (Updated).png

  13. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Update to the bottom half of the map after Custodio's withdraw action.
  14. Round 9 - Bottom Half of Map (Updated).png

    Round 9 - Bottom Half of Map (Updated).png

  15. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I needed to update the list for my own sanity. Round Nine [Updated] Parch, Undead Warrior (delayed to this round; prone): 25 (stand from prone; moves) (new combatant!) Maggs, Loyalist Fanatic (charmed by Akos): 24 (retreats back to where Akos is standing) Loyalist Soldier [male]: 23 (runs...
  16. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @TaranTheWanderer, does Vitus have any special bonus that would apply to Climb checks for him? I'm not going to force you to roll for last round, since I forgot to check the rules ahead of time. But, Vitus cannot go back down the ladder without a successful check. I'm assuming you have no...
  17. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Okay, so for Tuck's actions last round, first he casts Accelerated Movement as a swift action and then Climb Walls as a standard action. Accelerated Movement lets him use his full 30 ft. movement without penalty and Climb Walls gives him a +10 to Climb check. Then he uses his move action to...
  18. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Knightfall Request: 1d20-1 Roll: [6] = 5 Reason: Tuck's DC 5 Climb check (1/4 Speed) I had to roll for Tuck as well. He has no ranks in Climb and a Strength penalty of -1. He still managed to make the check, but he's only able to climb a total of 15 feet in the previous round. He will...
  19. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Knightfall Request: 1d20+5 Roll: [8] = 13 Reason: Vinny's acclerated Climb check DC (10) [success] - Vinny had to move 10 ft. to the ladder before he started climbing at 1/2 his Speed, so he's only 25 feet up the ladder. He must climb another 5 feet in the next round.
  20. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    No, if Tim does not delay, he cannot reach the ladder and climb. The ice storm spell slows him down too much. He has to delay in order to reach the ladder. Without a deplay, it costs his his full 60 feet of movement to just reach the ladder, and he cannot end his movement there. Both Akos and...
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