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    D&D 5E (2024) How Many HP Should 5E 2024 Minions Have

    If the spells are the issue, fix the spell problem, not add a patch by having higher number of HP. Remember what the reason behind minions is: 1. To fulfill the power fantasy of fighting many enemies 2. To fight many enemies without that being a hassle / the storyteller takes too much of...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Funny, the person who reintroduced the high level wizard problem tries to solve it. 1 minute recharge, so just encounter powers from 4E. Too many spells? Well just forget lower level ones when learning higher level ones like in 4E.
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    D&D 5E (2024) How I would do 6E.

    Ah sure! Here I agree. Mike Mearls brought that problem into 4e. It was not as bad as it is in 5e but of course, having classes ehich have daily ressources, while having other classes ehich do not have daily ressources is in general not a good idea in gamedesign since it makes a really strict...
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    D&D 5E (2024) How I would do 6E.

    HD spending is ressources. Exhaustion track is also a ressource. Thats why I liked the 4E Fighter. You are "fighting with weapons to protect characters/space". Paladin needs divine stuff to protect allies, fighter can do it alone with his fighting skills. Narrow the fighter more down, not a...
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    D&D 5E (2024) How I would do 6E.

    PF2 has not a big depth, its build on illusion of choice mostly. It has 1 specific target audience, people who like system mastery, not ones who like real tactical combat. (You can see this as most people coming from boardgaming do not really like it since the choices feel too shallow). Heroic...
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    D&D 5E (2024) How I would do 6E.

    The exact same balance issues 5e has already as well. Just that casters have 3 daily powers from level 1 not 9. Also there is only 1 concept of balance, you can judt care about (4e) or not (5e)
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    D&D 5E (2024) How I would do 6E.

    The game was designed to have 4-5 round combst because if combat is too short there will be no tactic in it. Just bursting down enemies. (See 5e problem). This has nothing to do with classes being weak. Level 1 4E is the same power level as level 3 5E. With your logic if you would die during...
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    D&D 5E (2024) How I would do 6E.

    this really sounds like you dont understand gamedesign on a non surface level. This same argument could be made about magic the gatheting "all colours are the same" or League of Legends "all championd are the same" because they follow the same structures. Yes powers read similar, thats called...
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    D&D 5E (2024) How I would do 6E.

    4E was not classless at all. The opposite. Classes where really strong, stronger than in 5E Each class had their own spell list Each class had their own feats Also damage roll in 5E does not even profit from proficiency. If you just have stat increments, you dont need proficiency at all, if...
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    D&D 5E (2024) How I would do 6E.

    This assumes that 6E has Proficiency bonus multi classing dipping Both a thing which is not 100% necessarily in the first place. Thats exactly what I mean, we should feel less inclided to make a copy of what is there, there is a lot more possible.
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    D&D 5E (2024) How I would do 6E.

    Millions of People play D&D so why copy a game which copies D&D which only has 10% of its userbase? If the amount of players is an argument, then there should be even less reason to copy the D&D copy PF2. And if we have free movement, and simplify the 3 action economy, then we just have the 1...
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    D&D 5E (2024) How I would do 6E.

    Why copy other systems trying to be D&D? Especially when the ideas are not good. Rolling 2 dice is not bad per se, but makes modifiers matter even more and makes big modifiers a lot harder to have. I dont think this is a bad idea per se, but I dont think its better than a d20 per se. Mana...
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    D&D 5E (2024) How I would do 6E.

    These are all games heavily inspired by (or even heavily copying from) D&D. The reason such games exists is Dungeons and Dragons in different versions exist. So yes a D&D 6E is necessarily, since D&D is THE biggest driver of change/innocation in the RPG scene. Thats also a reason why it...
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    Ghost roleplaying

    Dungeon and Dragon 4th Edition has several different ways to play undead: Playing a Ghost directly, for that are rules in the Dragon magazine 420: https://www.drivethrurpg.com/de/product/161664 normally its after you die, but well no reason not to start as a Ghost. The article is nice "Bad...
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    D&D General Mechanics of starting a combat & ending a combat

    Ok if superiority isnt spent its better, but the "This superiority can be used once per round" sounded like you spend it, if not than thats fair. Well the resolve might be a fixed number but the "home turf fighting" and the other things can increase it. And then I dont see a reason why this is...
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    D&D General Mechanics of starting a combat & ending a combat

    Its funny, I was thinkint the exact opposite as the person you replied to. This sounds like even more "need to sweet talk GM" as the one negative point. The "know thy terrain" and "know thy players" (the know the enemy a bit less), just sounds like "sweet talk and argue with the GM", which most...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Thsts the point. For me modern game design is exactly getting a low complexity for a given target depth. Beacon is so good because it is soo well streamlined and this level of strwamlining is possible thanks to modern game design understanding. The rules are such a breeze to read because it...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Here I agree somewhat. There are some modern mechanics but overall rpgs did almost not evolve because of different reasons. I would still say thst there are some rpgs which use partially modern gamedesign. Because in the end RPG is also a game and rpg mechanics are modern if they use modern...
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    D&D General Fixing the Offense Tunnel Vision problem

    But you cant just "spend ressources on defense" suddenly, if the game does not give you the options. In 5E your builds are pretty static, you cant suddenly go defensive in a fight, if you are built for offense. Some martials literally cant do anything besides basic attacks. Sure you can...
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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    It is really not close to this at all. 5E is one specific game. It is not a game engine, it does not even come close. 5E has fixed game mechanics, and they are pretty limited. If you even use the same theme (fantasy world with dangerous dungeons and monsters) etc. its even more limited This...
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