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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    Humans are bad at feeling probabilities ehich are smaller than 10% even 10% is mostly still too small. Thats why in computer games liek XCom you hit with 100% if 95% is displayed. Why? 3 is enough to differentiate them and to make sure they dont really have overlap. And even 5e only really...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    Thats true. But this can be a number in the enemy. And the damage of a fighter with a sword will be bigger than wizard with dagger. Players dont attack each other so you dont need to compare this. sure! This is also a simplification I do like. Notclose enough for me. It starts with +5 (or +6...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    Wanted to write exactly the same,you duck and stand up instantly. Well it would limit design space a bit, since it takes away the possibility to have some reactions for special classes or utility powers. (Like how in 4e being proficient in acrobatics gave you access to such dodge abilities)...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    I agree here, but it also depends on how often things come up. Attacking with things you are good at comes up often. So you want that to be as simple as possible. Which is +0 as a default. On the other hand characters should rarely if st ally make things where they are bad st and a -4 feels...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    No this is not an unargument its good gamedesign. What is faster: Rolling a d20 or rolling a d20 and adding +4? Making the actions which are often done as simple and fast as possible. Thats the point if enemy armor cancels it out anyway then why having a +4 to start with? Also as said one...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    This can be solved a lot simpler. Proficiencies. Either you cant attack with stuff with which you donr have peoficiency, or you get -4 to hit. Also rogue cab just not use sneak attack with non light weapons. There are really streamlined games, like beacon, and there xou start with +0 to...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    But why 6 saves and not just 3? 3 is a lot simpler. 5e already had problems with 6 as in they needed to make 3 uncommon because distributing spells becomes bit annoying. Also do we need really small +1 increments on saves? This just comes from the stats. But if we want to make it from new why...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Have you ever thought about the world being more than just the US? In many parts of the world texas hold em became famous after casino royale. And the main argument was that tv/movies makes games popular. So your argument "actually in this 1 country another tv stuff made it popular before...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    What someone says is normally marketing. People earning money by it in social media rarely say "Oh I play this game because its popular and will give me more views" they always state stuff which is better for marketing like "We really like this game" or "er choose to swap to this game because it...
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    these were examples of things being possible not all things a simple class needs to have.
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    D&D General Making a robust magic item buying system

    Have 2 ressources. One is gold used for non magical stuff. Lodging etc. Have a second ressource Residuum which is used to trade for magical items. Of course for their work traders and crafters woeking with magical items would also need a (small) gold coin fee for their work. You could have...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    I am not sure if everyone needs uses for each score, but 4E did some things you mentioned here Every defense is the best of 2 scores. Reflex is the better of int or dex. (Armor bonus in light armor the same). Will save is the better of charisma or wisdom. Fortitude is the best of Strength or...
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Ah sure! Thats a good side discussion. What could we do in a sinole caster without ressources. well "Cantrips" for me are "at will spells". So this can of course look different than 5e cantrips. It can be like the 13th ages auto scaling (like leveled spells) at will spells. Of course you...
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    A simple caster can have some ressource. A fighter also has action surge and second wind.
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Ever done martial arts? You know thete is not a thing called "basic attsck" but there are 40+ different attacks normally all with a name. All with a specific purpose to be done from a specific position against a specific body part. And still in D&D martials are simplified classses. So...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    Ah sure with this I agree. I personally like attribute (but as bonus direcrly not as score), but there is of course also interesting possibilities without.
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Because of popularity or the received popularity. FOr some time people kept saying "Pathfinder overtook D&D". Ans many believed it. Some believe it even today even if facts show that its wrong. So they chose the game they thought was most popular PF1, but almost no one knows pathfinder...
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    D&D General Hypothetical: D&D without ability scores (or bonuses)

    You can just remove the long outdated rolling for scores, like most d&d clone games and most D&D players nowadays do, if thats the concern. If everyone is using a GOOD standard array (like in 13th age) or fixed stat increases like in pf2 then this old bad gamedesign element (which made the...
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    D&D General Proposal For Spellcasting Framework

    I dont really see a reason to make new weapons with masteries insteaf of just making cantrips. That is not simpler, might even be harder because player needs to know how spells and how weapon attacks work. With cantrips xou only need to know spells. Else mana points are bettet than spell...
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    D&D General The 3.5 Binder was a really cool class

    4e had 2 versions. The Binder warlock in 4e was bad. Like really really bad. It was a "controller" version of the striker warlock. But it just lost the striker feature AND with that an easy way to trigger the subclass utility (ehich noemally triggered when your curse target dies), and only...
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