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  1. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    In an effort to get the thread back on something approaching the level11+ Moldvey wizard Mearls put out here's what he wrote in one of the posts prior to it. I'm quoting it because it talks about why in 5e that level range collapses onto the GM's boulders at those levels and some of the goals...
  2. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Waiting for a second print run after selling out the first unexpectedly fast tends to limit sales of sold out books. The critical point is that both Dagger Heart and Draw Steel are developing their own ecosystems of 3rd party supplied content. No analysis of why we got 4e can ignore the weight...
  3. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    [Rant]I hate how fisking makes it hard to respond to a post without making the resulting fisking worse.[/spoiler] 🤷‍♂️🤷‍♀️ I seem to remember 3.5 ushering in the era of d20 clones making stuff that was largely compatible with 3.5 till 4e came along with the gsl trying to kill it rather than a...
  4. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Dagger Heart outsold expectations by 2500% and had to print off more books. Draw Steel seems to be doing similar and already had to do the same. They are working on a dungeon crawler too but that's a ways off still. Not sure how level up is selling but I got the impression that it did pretty...
  5. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Yi don't think that I've ever had a game where a player played their Pc in such a way. Even when hirelings were a thing they weren't capable enough to fill the role you are describing. The only game I can think of fitting that sort of thing is houses & humans
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  7. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Um... Lightning lure has been in SCAG for like a decade now. I've seen it at many tables even . The oversimplification done to tactical grid combat strips away the value of it's purpose in disrupting enemy lines. "A good blaster" is something very different from the many posts in this thread...
  8. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I think all of the work is me "I can't build a sorcerer themed around a single element gimme MOAR spells" talk is overlooking the root cause of why that sort of ultra narrow subclass concept doesn't work as anything but a 3.5 style 3-5ish level PrC with prereqs. Specifically the fact that...
  9. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I think that's more of a symptom of shifting from specialist(?)/banned schools and short PrCs that can carry base abilities as appropriate to monolithic 1-20 subclasses that need to follow the base class's flow
  10. tetrasodium

    D&D 5E (2024) Predict WotC's 2026 D&D releases

    That might have been for the best withThay. I might cry if Thay came out all bright and shiny or some cartoonishly plot armored nightmare realm one domino away from Total collapse rather than a seemingly stable and advanced nation floating atop Nietzsche's abyss already studying a useful puppet...
  11. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I never said anything of the sort. Those players tend to play warlocks or sorlocks in my closed games and they have exactly two abilities. You quoted those italicized abilities I'll be honest and admit that there was a Ravenloft campaign where one of them included the celestial warlock...
  12. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    That "if" is doing a lot of lifting and your post doesn't seem to be making any effort whatsoever to support it. Instead you continue on while treating it as a self evident thing with universal acceptance rolling into another "if" with no attempt at supporting it either. The only real solid...
  13. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Those bolded questions are absurd. Nobody who read and learned their class abilities asks those questions by the time they can cast them all unless they are starting with a higher level PC they don't know how to play. Have you never played a spellcaster with more depth than "hmm do I cast...
  14. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    No he has a point with low level caster players who regularly dawdle while lost on their turn. Players who can't be bothered to read the rules take longer than average when they decide what playing a powerful and effective spell caster is just as low effort as the rogue constantly asking if...
  15. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    My experience is similar. The only time I ever see it in players is when someone who hasn't played a spellcaster much decides s tier4/tier5 spellcaster is a good time to change that with a PC where they don't even grasp the team function of. Ecmo made a great post about black diamond ski...
  16. tetrasodium

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I'll preface this by saying most of my campaigns run up into low to mid teens and I just don't see the kind of 7±3 overload problems Mearls seems concerned about. The only time I ever see it is edge cases like a high level one shot where the group all needs to learn how to function as a group at...
  17. tetrasodium

    D&D 5E (2024) Predict WotC's 2026 D&D releases

    Thay is peaceful on the surface, if you are among the privileged, but it's a cruel place of brutality that has a strong reaction to anyone who says or does the wrong kinds of thoughts. In some ways the red wizards might be more effective than the SK armies at keeping everyone in line and...
  18. tetrasodium

    D&D 5E (2024) Predict WotC's 2026 D&D releases

    Thay could be developed into a fairly solid subsetting+adventure chain but almost needs some core mechanics changes for important elements like the red wizards as an organized elite force of mage enforcers and the oppressive mageocracy to matter without trying to squeeze it all into a tier1...
  19. tetrasodium

    D&D General Fixing the Offense Tunnel Vision problem

    IMO the real problem is that 5e broke too many ofthe "god wizard" type buff/debuff & control spells or nullified their function (ie bulls strength/cats grace/etc). Some of them still exist like the ones I mentioned, but their functionality was broken and the party no longer actually needs or...
  20. tetrasodium

    D&D 5E (2024) Predict WotC's 2026 D&D releases

    Dread Metrol kinda rolls that back a bit. It's explicitly a Domain of Ravenloft with a very heavy dose of The Dark Powers actively bring involved in screwing with both the Dark Lord & Players (always with proper Capitalization on Dark Powers:) It's broken into a GM & player file with the...
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