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  1. soviet

    What are you watching in (late 2025 and) 2026?

    The Handmaid's Tale. I'd seen the first three seasons before and then dropped off, so I'm starting again and I'm nearly at the end of season 3 and about to hit new stuff. Man it's bleak and powerful, although season 3 isn't as good as 1 and 2. (Which is why I dropped off, I guess.) What's...
  2. soviet

    Pineapple Express: Someone Is Wrong on the Internet?

    I would rather wither away and die of sadness like Yoda
  3. soviet

    Let's talk about "plot", "story", and "play to find out."

    Wait, I realise the disconnect now. I wasn't saying that a module as a published artefact is a story*. I was saying that [playing] a module can be 'playing through a [pre-cooked] story' in the same way that playing a video game is. * Not saying it isn't either
  4. soviet

    Let's talk about "plot", "story", and "play to find out."

    Doesn't all of that apply to a video game?
  5. soviet

    Pineapple Express: Someone Is Wrong on the Internet?

    That is never going to work dude, the glasses would have been much more effective
  6. soviet

    Masters of the Universe | Official Trailer

    The great thing about Jared Leto's acting is
  7. soviet

    Let's talk about "plot", "story", and "play to find out."

    I don't think all RPG experiences are the same in this regard. It seems to me that you are talking about 'story now' versus 'story before'. I think you can absolutely 'play through' a story in a TTRPG in a similar way to a video game. This is exactly what modules are.
  8. soviet

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I don't even let the players rest. 'Now what? An owlbear attacks you, what do you do? Put down your phone! Look at me! [strikes player] You take seven damage! The owlbear goes to eat your sandwiches! [strikes player] Stop crying! No eating! Attack! Block! Attack! Block!'. Games should be an...
  9. soviet

    Hasbro CEO Cocks and Execs Sued for Alleged Securities Violations

    You may be aware but there's a format called Premodern that has absolutely blown up in popularity over the last year or so, precisely because it offers a refuge from WotC's short termist and exploitative business practices. Premodern is all cards printed between 4th edition and Scourge (so 1995...
  10. soviet

    Secret Wars Expansion for Marvel Multiverse RPG Deets Revealed

    But is genuine art rather than a cheap retread
  11. soviet

    Let's talk about "plot", "story", and "play to find out."

    Is this something that happens? Are there games that make this happen?
  12. soviet

    What Systems Could Use More Attention?

    Too niche
  13. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    OK, but we know that things like willpower, anger, stamina etc all exist IRL, we just don't know how to measure their effect, or to control their effect (to even the extent to which we can control them). So is any metacurrency called those things OK? We also know that luck exists, in the sense...
  14. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Sorry man, this is what peak performance looks like
  15. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't know which games have metacurrencies based on player birthdays. If 'calling it something that exists in the gameworld' is all that's required to turn a metacurrency into not a metacurrency then I'm not sure there are any metacurrencies in existence. Surely the characters in the...
  16. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Well, we accept that physical exhaustion is a thing, and that people can't maintain peak performance and do the exact same thing over and over all day long without a rest. So are encounter and daily martial powers diegetic?
  17. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    But pretty much all metacurrencies loosely represent something that exists in the setting, the issue is just in how they represent them. Couldn't you make the same argument about 5e inspiration, luck, willpower, fate points in WFRP, etc.
  18. soviet

    What makes setting lore "actually matter" to the players?

    Well, to be clear, I don't particularly voice those criticisms. I certainly don't storm into positive conversations and say them. I was simply objecting to the assertion that people must not voice those criticisms and must instead always be positive.
  19. soviet

    What makes setting lore "actually matter" to the players?

    New editions and reboots are mostly trash. IP vultures are mostly trash. The original works by the original creators are always the best.
  20. soviet

    What makes setting lore "actually matter" to the players?

    People are under no obligation to keep quiet about their criticisms in a public forum, to always be constructive, or to simply accept whatever IP holders shovel at them.
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