soviet
Hero
Because what I am saying is that when you play an RPG, you are generating a story. That's different than trying to "play through" a story in the same way you might in a linear video game.
I don't think all RPG experiences are the same in this regard. It seems to me that you are talking about 'story now' versus 'story before'. I think you can absolutely 'play through' a story in a TTRPG in a similar way to a video game. This is exactly what modules are.

