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  1. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It's meant to understand whether the 200 pages laying out everything that exists in the world are inviolable and preserved in amber for the GM as well as the players. AIViking has answered now, and said (largely) it is. None of which have been stated in this 3,000 post thread. The reason given...
  2. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    As GM do you ever introduce new NPC races/monsters/animals to the world that weren't there before?
  3. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The campaign I'm talking about doesn't have collaborative worldbuilding either. What specifically in your campaign lore stops Tortle characters from being possible?
  4. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I've been a player in the same campaign since 1990, playing the same character. It's set in Greyhawk. One player joined about 15 years ago and the other three about 25 years ago, again all with their original characters except one who changed his character a couple of years ago. There is a huge...
  5. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Since when has the GM had 200 pages of lore going back 20 years? Is this like The Shining where it's just 'Absolutely No Turtlemen' over and over again? You keep adding details to the hypothetical to make the player seem unreasonable.
  6. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Wasn't it a human just cosplaying as a turtle? The suggested compromises were along the lines of 'I'm the result of a magical experiment', 'I'm the last of my kind', 'I'm a visitor from another plane'. If your position is that 'there are no turtlemen on my world', then these are real...
  7. soviet

    What Are Your Favourite Movie Quotes?

    "This is a rebellion, isn't it? I rebel". Best damn line in the whole movie and they cut it. EDIT: sorry, posted without realising this had already been said!
  8. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can't. Not without your help. But you're not helping. Why is that, Leon?
  9. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It depends on what reason/explanation the player has to want to play a tabaxi, and what reason/explanation the GM has to not allow them. All of your questions require an instant answer but the point isn't that players or GMs should always get their way. The point is that you start with an...
  10. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I must say your dismissive attitude in this thread speaks volumes about how you approach this IRL.
  11. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Isn't it also possible that the player simply thought up a viable explanation for how a tortleman could fit in? That they buy into the game's premise but have something to add to it?
  12. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    But your statement of the premise has your thumb on the scale. You're deliberately painting the person who wants to play a tortleman as a stranger invited into the GM's home. Why? Why can't Bob, who has played with the GM for 15 years, ask to play a tortleman? Why can't Jim, whose house all the...
  13. soviet

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Why does your example assume the player is a complete random stranger? Why does your example assume the GM is playing host? Why is the GM's pitch so wafer-thin and yet apparently completely immovable? Why have you skipped all possible discussion and context before a decision must be made?
  14. soviet

    What makes setting lore "actually matter" to the players?

    Absolutely not. Discussion forums are for discussions (well, arguments). If someone else acquires an IP and releases an inferior version of it (Star Wars, WotC D&D, Vampire) I have no obligation to be grateful and keep my criticisms to myself. What a ludicrous position.
  15. soviet

    Pineapple Express: Someone Is Wrong on the Internet?

    No I won't!!! Reported
  16. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Most characters choose from less than half of that list, and they are generally self-explanatory skills without exception-based rules attached to them. The numbers attached to the stats aren't selected by the player and generally don't need to be referenced that often.
  17. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Uhh, what? All the TSR editions are much simpler to build characters for than all the WotC editions.
  18. soviet

    Maintaining your secret identity

    Is trying to branch the discussion into seven different branches really a good idea?
  19. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    You're very much like Ron Edwards and the forge hipsters in this regard ;)
  20. soviet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I published an RPG and a supplement and took no account of this whatsoever. I just published the game I wanted to make. They're respectively a gold and silver bestseller on DTRPG. Not saying that's a lot, and my game doesn't get mentioned much these days, but it was enough to make a small profit.
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