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  1. Kannik

    Let's Talk About Core Game Mechanics

    I concur here... I got my start on d% and it was my go to for years for linear resolution until I started to get that same feel, where 5% increments (d20) is enough granularity and speeds up calculations immensely. Also why I prefer bell-curve systems. Can still have outliers for excitement...
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  3. Kannik

    Let's Talk About Core Game Mechanics

    I like opposed rolls, and use/design with them often, especially when the PCs are facing off against equal/higher tier opponents. Adds a feel of two beings with full agency working against each other. However, I'm not keen at all using opposed rolls for all skill tests, as the dual variability...
  4. Kannik

    Let's Talk About Core Game Mechanics

    -nods- I'm with you on that as well! I'm not a fan of "unique dice" at all, if for no other reason than it forces buying those dice, and then maybe you don't have enough, and then have to use a chart, and... all that. Gets messy. Plus, as I discovered writing my Aurora system, having...
  5. Kannik

    Let's talk about "plot", "story", and "play to find out."

    If one prefers no metacurrency, PbtA games, FitD (which as been a large part of the discussion in this thread) games, and Legend in the Mist, as examples, all do not have metacurrency. For systems that do have a metacurrency, a quick note that they operate differently than the type of...
  6. Kannik

    Let's Talk About Core Game Mechanics

    There's also Tales of Xadia, which is the only published "full" Cortex Prime RPG. Fortunately and nicely they put out a free rules primer that does a good job of introducing the whole of the system. One thing to note if learning about the system through this primer is that the prime sets...
  7. Kannik

    Let's Talk About Core Game Mechanics

    My preferred core mechanics (which I used as a guidepost when I designed my own system) have these two prime features at their core: Bell curve distribution Margin of Success/Failure that can be tied into both narrative outcomes as well as mechanics (for ex: damage) Slightly less important...
  8. Kannik

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Checked: Mine is mostly OK, nothing falling out though one bit does seem to be developing a split between the pages. However, I had forgotten one big thing about my BBB: it was bound backwards. The cover is rotated 180 degrees from the pages within. :D (Amusingly, so is my 1e D&D...
  9. Kannik

    Things you don’t like about DMing

    The blank page. That's the part that's the biggest 'struggle' for me. For whatever reason, when I need to come up with a scenario/module carte blanche, the ideas don't flow or I get concerned "will that be good/original/interesting/complex/etc enough?" And I can spin my wheels for quite some...
  10. Kannik

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Huh, I'll have to take mine off the shelf and check on it... though now I'm afraid if I do so that it will turn into a game of "5200 page pickup".
  11. Kannik

    Describe your last rpg session in 5 words

    Fire! Fire in the library!
  12. Kannik

    Let's talk about "plot", "story", and "play to find out."

    Mostly from that being of a full character (in the literary sense) and looking at ourselves. We goof up all the time. Sometimes due to stress and pressure, more often due to our foibles or blind spots or traumas, and sometimes just due to a lack of full awareness of the situation in which we...
  13. Kannik

    Let's talk about "plot", "story", and "play to find out."

    Just a quick aside for those reading this thread and unfamiliar with what might be termed more "narrative" games so that a wrong impression isn't created: This is not an intention nor a feature nor a requirement for playing these kind of games. Quite the contrary, as the intention is to...
  14. Kannik

    Goodman Games: Our Efforts Have Been Mischaracterized

    In a similar vein to this: “Forgiveness is primarily for our own sake, so that we no longer carry the burden of resentment. But to forgive does not mean we will allow injustice again.” Just because we may grant others complexity, compassion, and the grace of fallibility (with a pathway for...
  15. Kannik

    Describe your last rpg session in 5 words

    Stradivari + Paganini + plumed masks = mystery
  16. Kannik

    Goodman Games: Our Efforts Have Been Mischaracterized

    Worth highlighting. While there may be some concern or even reasons for caution, and there may be some some logic to them, they often get leveraged (often in overblown ways) as a cover for the actual discriminatory reasons. An 'a priori' kind of reasoning: "We want X, now what can we find to...
  17. Kannik

    Goodman Games: Our Efforts Have Been Mischaracterized

    Architect here, and that is correct... and there is also a minimum width to all egress routes which often equates to a relatively large number of people. For example, stairways in a commercial building without a sprinkler require 0.3" per occupant, with a minimum width of 36" (for really low...
  18. Kannik

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    I have played an inordinate amount of dwarves over the years, so I had to mark that one. Also quite a few humans, though likely they're much closer in number to the mix of other types. One that wasn't in the poll are Centaurs or other 'taurs -- for whatever reason I've always loved that...
  19. Kannik

    Modiphius 2d20 System Opinions?

    I have played 2d20 under Trek, and only skimmed through the 2d20 Dune rules.* On the whole, I find it a moderate system. I like the group momentum aspect (fits well for Starfleet characters) and how they define and use Advantage/Disadvantage tags. The rest though is pretty bog standard stuff...
  20. Kannik

    Describe your last rpg session in 5 words

    One skill check; rest RP! :)
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