TL/DR = 2d20 is a game where players are in control of the flow of Metacurrency.
While dice rolls are the main generator of the Momentum, it is not the only way.
While the GM starts with Heat, the players from that point on "press their luck" and grant more, but also get to do more.
2d20 is far more rewarding of the flow of metacurrency.
I've played Star Trek 2nd Ed, and Dune, and run Dune I didn't get that feeling at all.
As far as I've seen successful rolls where you get over the TN of successes is the only way to gain momentum.
You can give Threat to the GM in return for the effects of momentum, but it isn't momentum itself.
My issue with 2d20 is generally on TNs of 0 or 1 you stand a chance of gaining momentum (even then you likely need a lucky roll on TN1), on TN's on 2 you are more likely to need to spend momentum (but a lucky roll you are breaking even), on TN 3 or more you are either losing momentum or gaining threat. Generally to be successful probability wise with an decent Attribute+Skill (of at least 15+) you need to be rolling one more dice than the TN. So anything above TN 1 you are running at a loss, at TN 3+ you might as well give up and accept the loss.
The GM has control over the TN and as soon as you hit a difficult TN (due to one thing or another) you end up giving threat (although they start with some anyway). So you end up in a vicious circle where you give Threat to get dice, which means he can spend the threat to raise the TN on the next roll, so you give more threat to get dice to stand a chance.
The players really have very little control over the flow of the metacurrency it is determined by the TN, and the GM controls the TN.
And the annoying thing is all this metacurrency bargining stuff happens before you roll. So it doesn't flow and feel like cinematic action RPG to me.
______________________________________________________________________________________________
The 2d20 roll under mechanics are nice and I like momentum in that it lets players buy assets and introduce plot points rather than just modify the dice. I am very tempted to try running the game without Threat at all and see how that plays. But I think the whole metacurrency thing slows down the game and over complicates things.
______________________________________________________________________________________________
I'm very tempted to run a hack of it where there is no Threat, you always roll just 2d20 or 2d20 +1d20 from an assist. Momentum can only be spent on creating Traits, Assets or introducing NPCs.
You can say how your Traint or Assets gives an automatic success, which help with higher TNs.
Say you were doing a Wheel of Time 2d20 version, if you have earned a Heron Marked Blade, your trait would mean you always have an automatic success in melee combat, before you even roll your dice to get more successes. Which means you would likely wipe the floor with lesser opponents.
So there isn't as much bargining or accountacy on the fly. You just roll your 2d20 and add your automatic successes, compare with the TN and earn some Momentum, unless you are doing something particularly tricky.