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  1. BenjaminPey

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    I would hate it if the game was exclusivly tested by power gamers and I think 5E great popularity precisely came from the fact it was not.
  2. BenjaminPey

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    That won't work, IMO. The dragon has legendary resistance, won't die after such a fall, and the level one characters certainly will not want to attract its attention like that at this point. Then again, I won't be bothered by a dm (or player) who ban this. It's not in any way crucial and maybe...
  3. BenjaminPey

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    I don't see this breaking too many things at a quick glance, though I'm not an optimizer by any means and I'm sure there will be some corner cases. The main thing is that the casters must all maintain concentration up until the end of the turn of the last caster. That's a lot of time for the...
  4. BenjaminPey

    D&D 5E (2024) Let's dream up new FR-style books for other Settings.

    Planescape! Planar Heroes (alt title: Manual of the Berks) 1) Classes: not a lot. Maybe a Bard College, Whispers (uncovering secrets of the planes) or Eloquence (for the political game). A planar fighter could be cool. The Oath of Redemption could fit, too (what could change the nature of a...
  5. BenjaminPey

    D&D General Favorite Forgotten Realms products of all time?

    I thrice the Neverwinter Campaign Book from 4E, great ressource. Apart from the character customisation options (sadly numerous), everything in there is useful even if you don't play 4E.
  6. BenjaminPey

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Turn of Fortune's Wheel goes up to 17th (with a twist).
  7. BenjaminPey

    What TTRPGs Excel At Not Having Combat?

    Pasión de las Pasiones, for telenovela-like over the top drama. Two Summers, for an exploration of friendship and interpersonal drama, with the passage of time as a major actor. Mothership, arguably, for space horror stories where combat is more or less a synonym of death.
  8. BenjaminPey

    What TTRPGs Excel At Not Having Combat?

    Not the End, specifically taylored to stir the story towards dramatic conclusions for the characters, without any combat needed. (Generic engine.) Brindlewood Bay for who-dunnits in which combat is not really supposed to happen (the characters are old female amateur detectives). City of Mist...
  9. BenjaminPey

    D&D General Favorite Forgotten Realms products of all time?

    3e FRCS gets the prize, right, but the old ones are not that far behind. Good if you really want to know when it's high tide in the deep harbor of Waterdeep and how it affects oyster prizes, or if you need twenty taverns and their menus for each town in Faerun. But otherwise, for purely gaming...
  10. BenjaminPey

    D&D General Favorite Forgotten Realms products of all time?

    I've read most of it, yes, and strongly disagree. They are needlessly wordy, needlessly detailed and poorly written as rpg products. I don't have any use for them.
  11. BenjaminPey

    D&D General Favorite Forgotten Realms products of all time?

    I, too, am in the outlier camp. I strongly dislike the 3E FR campaign book, which is a terrible mess on the editorial standpoint. Barely readable, way too dense by lack of a drastic, opinionated editorial eye with a good pair of scissors. I never use it. Strong contender for the title of perfect...
  12. BenjaminPey

    D&D General Would a feat be right for the ability to cast/use scrolls? (Nevermind)

    Phb, p. 228 : "If the spell is on your class's spell list, you can read the scroll and cast the spell using its normal casting time and without providing any Material components." Dmg p. 305 : " If the spell is on your spell list, you can read the scroll and cast its spell without Material...
  13. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So what are the characters doing in the camp, exactly? Aren't they here for something other than killing gobs? A treasure maybe ? One the surviving gobs could run away with?
  14. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You're describing a static world where everybody's waiting to be mowed down by the party. If the characters invade a camp and kill 80 % of its inhabitants, what kind of intelligent creatures would stay there waiting to be killed, anyway? The "adventuring day" was narratively finished. The camp...
  15. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So the characters decimated the clan in a huge battle against 20 of them. Battling three more would be inconsequential, and the most logical outcome is the remaining three flee for their lives (and maybe become better antagonists later). Characters won the day. The rest is well deserved.
  16. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But if you fight the goblins before resting, there's no problem, is there?
  17. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The three goblins can cover the hut with dry leaves and branches, climb up a tree and wait with fire at the ready. They can spread the surroundings with honey or gamey meat to attract some wolves and bears. They can cast a net around the Hut. Maybe they'll be defeated at the end all the same...
  18. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And that's why, in the context of DnD, as to me, I'd rather avoid linking rests to mechanical or procedural results at the rules level (though it can be very appropriate at the module level). Because some rests are supposed to be taken. Some rests are ok, some are even necessary. How can you...
  19. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Rests opening up "hard moves" (however you want to call it) for the DM is basically what we were all saying with our "rests have narrative consequences". Time passing, random encounters, bad guys organising: all these are DM hard moves in PbtA parlance.
  20. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's completly in line with my current games, yes.
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