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  1. Neurotic

    (IC) DND 3.5 Enter Planescape

    "Sounds like the sort of trouble a plate at Allesha’s smooths right over" Luke offers, still flush with some earlier jink
  2. Neurotic

    (IC) DND 3.5 Enter Planescape

    "I never heard of the hair that squints, he must be powerful spellslinger." Luke quips from the side
  3. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Eh, you can go with Lucky :) Lucky Luke was a comic book cowboy I read as a kid in the 80ties and it was old at that time :) My father started me on them with his own childhood comics (and he was born 1950)
  4. Neurotic

    (OOC) The Dog Days of Doom

    Would they stack?
  5. Neurotic

    (IC) DND 3.5 Enter Planescape

    “Oya, cutters, don’t get your breeches in a twist. I ain’t here to nick your deader. Just givin’ the poor sod a look-see, right? No jink in it for me, less there’s a reason he’s kissin’ the cobbles. So keep your bone-box shut and your peery eyes peeled, yeah? Last thing we need is the Hardheads...
  6. Neurotic

    (OOC) The Dog Days of Doom

    Crusher has move 5' but I already have tavern brawler that lets me push people away. Sentinel is banned in my games and I'm not using it. Thank you for you thoughts.
  7. Neurotic

    (OOC) The Dog Days of Doom

    You are maybe confusing it with armor master? No mention of magic or non here Toughened Flesh. Immediately after you take Bludgeoning, Piercing, or Slashing damage, you can take a Reaction to gain Resistance to Bludgeoning, Piercing, and Slashing damage until the start of your next turn. Once...
  8. Neurotic

    Shemeska's Planescape Storyhour - (Updated 26Feb2026)

    You got all the greats!
  9. Neurotic

    (IC) DND 3.5 Enter Planescape

    "It seems fine, " Luke whispers back "the berk is dead. I don't see the madman." He carefully looks around, just in case before approaching the body. "Call the others." Luke calls back if the body doesn't move or explode upon his approach. He avoids touching it, just in case. Perception is +4...
  10. Neurotic

    (OOC) The Dog Days of Doom

    So...can I hear your thoughts? Mage Slayer at 4th and Delicious pain at 6th (or vice versa) will bring me ability to shrug off mental attacks and some damage while still having Str 20 at 6th... on the other hand, STR +2 brings me +1 DC to my grab, +1 to hit and damage, but then on of the above...
  11. Neurotic

    (IC) DND 3.5 Enter Planescape

    "Wait here!" Luke runs into the alley, but slows almost immediately, keeping out of sight of the target. He is too rushed to be very invisible, but hopefully the crazy man and his victim will create enough noise and distraction.
  12. Neurotic

    (OOC) DND 3.5 Enter Planescape

    LOL, the question is, are the flies just random encounter or DM bait for quest information :D
  13. Neurotic

    (OOC) The Dog Days of Doom

    Havoc is between +2 Str and a feat that gives only +1. But obviuosly with benefits...it delays STR 20 by "only" two levels for a fighter Will have it done by weekend
  14. Neurotic

    (IC) DND 3.5 Enter Planescape

    "Know the kip, aye. Dropped in a few spins, but don’t paint me a regular. Not today’s rain-dance, no. Still, we can leg it there, jaw a bit, grab some scran, warm the bones - or chill ‘em, if the Lady wills." "Pantry’s a prime jump-off, right? Might even stash the clu...Primes there for a...
  15. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke shakes his head after the danger passes "Don't worry about it. No gods, fiend lords or powers of good have access here. The Lady reigns supreme. However, do NOT try to invoke her or worship her. Similar to harming Dabus, this is anathema here." He focuses back to their surroundings...
  16. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke notes the wait of Mr Black and claps him on the back. "You and I are gonna click, Mr Black. Prudence is a survival trait here." Once they start talking he mentions something not mentioned to clueless here. "Do not, under any circumstances, threaten or harm a dabu."
  17. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Luke wants transport to Faerun for the merchant
  18. Neurotic

    (IC) DND 3.5 Enter Planescape

    Ooc: move along, I'm travelling and cannot post today and maybe tomorrow. Luke takes the money and listens to all the details
  19. Neurotic

    (OOC) DND 3.5 Enter Planescape

    That's why he needs clueless or desperate...or both..don't ask, just do
  20. Neurotic

    (IC) DND 3.5 Enter Planescape

    "You’ve got a look for this Eliath? What stripe of spell-slinger is he, and how sharp are his fangs if things turn sour?" Luke tries for more information "Say the berk catches steel by accident or panic - who comes knocking for blood once the dust settles?"
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