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  1. Celebrim

    AD&D 1E A Long Thread about the Weapon's vs. AC Table

    Some of Monster Manual I worked out as "to hit" tables applying the above assumptions. I may do more if people are interested and ask questions, or if the project continues to prove instructional to myself. Monster Weapon Name Damage Weapon Type 10 9 8 7 6 5 4 3 2 1 0 Aerial Servant Slam...
  2. Celebrim

    AD&D 1E A Long Thread about the Weapon's vs. AC Table

    If you'd asked me circa 1990 I probably would have said that being more realistic was in itself a good thing, but I probably wouldn't have understood what I meant by "realistic" at the time. Now I'd say that what I meant by that is that reality is messy and complex and filled with tradeoffs...
  3. Celebrim

    D&D 3.x I miss 3.5 edition

    Prestige Classes, for example. Particularly, when you started getting two or three front loaded classes that allowed you to play what was already a viable concept, but better, and then you started seeing charop's from players just assuming they could enter into two or three prestige classes...
  4. Celebrim

    Shadowdark Unless I am wrong

    I hear all these (fake) stories from "back in the day" about how they played what they rolled and how this guy they played with played despite having two sub 5 scores (but 3 18's, it was a legitimate roll, really), and my first response is always, "You realize you weren't allowed by the rules to...
  5. Celebrim

    AD&D 1E A Long Thread about the Weapon's vs. AC Table

    I think you'd have to break it down into plate, "heavy", mail, "medium", "light" and none because brigandine and splint are going to behave more like plate than mail and things like ring and scale are going to behave a bit better than leather or gambesons alone though maybe not as well as mail...
  6. Celebrim

    D&D 3.x I miss 3.5 edition

    I love 3.0e. I generally dislike 3.5e. The rules bloat killed it.
  7. Celebrim

    AD&D 1E A Long Thread about the Weapon's vs. AC Table

    Anyone still with me? :D Monster Manual 1 is a work in progress. Reading it has forced me to assess it more critically that I ever had before. I always knew it was a mess in bad need of an editor, but actually reading every word of it really drove home that point. I'd also forgotten just how...
  8. Celebrim

    AD&D 1E A Long Thread about the Weapon's vs. AC Table

    Monster AC (AB) Strength Dexterity Weapon vs. AC Notes Aerial Servant 6 (+3) 17 Attack as bardiche Anhkheg 2 Mandibles as broadsword Ant, Giant 4 (+1) Mandibles as dagger Ape, Carnivorous 8 (+2) 20 17 Fist as club, bite as dagger; not proficient with...
  9. Celebrim

    AD&D 1E A Long Thread about the Weapon's vs. AC Table

    Weapon Type Weight in G.P Two-Handed Size S or M Size L Length Space Required Factor 0 1 2 3 4 5 6 7 8 9 10 Aklys 35 N 1-6 1-3 c. 2' 2' 4 (+1) -7 -6 -5 -4 -3 -2 -1 -1 0 0 +1 Axe, Battle 75 O 1-8 1-8 c. 4' 4' 7 -3 -3 -2 -2 -1 -1 0 0 +1 +1 +1 Axe, Hand 50 N 1-6 1-4 c. 11/2' 1' 4 -5 -4...
  10. Celebrim

    AD&D 1E A Long Thread about the Weapon's vs. AC Table

    Perhaps because everyone is talking about that fight scene in “Knight of the Seven Kingdoms” and the fact that I’ve been thinking a lot about what I wish I had used for rules in the 1980’s and 1990’s, it’s only natural that I’ve started thinking a lot about the much maligned “Weapon vs. AC...
  11. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    I have gone ahead and provided some samples of revised NWP to show how I think NWPs should impact AD&D 1e/2e gameplay. As a general note regarding NWP, I have assumed that all NWPs are worth 1 slot and have no modifier on the base chance of success. I never thought that the attempts to...
  12. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    Thanks for sharing, and I certainly don't feel derailed. If anything, this is what I used to love coming to ENWorld for and what sadly the forums seem to have gotten away from. We used to much more often share homebrew content for comment and feedback, and to mingle and steal each other's...
  13. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    We have a lot of the same ideas, although you missed that in addition to fixing the thief I'm also blanket answering questions like "Ok, so what happens if the non-thief wants to climb walls or move silently?" Also the full design (and understanding it) may require a full NWP (for thieves)...
  14. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    I feel like this is a preference rather than a real need. At low levels of RAW, thieves already have good saving throws across the board. The very slow improvement of their saves is the problem, a problem that I solve by giving them even better saves across the board to start with. I wouldn't...
  15. Celebrim

    D&D General "True Neutral": Bunk or Hogwash

    I never really suggested this couldn't be a possibility. Who said anything about mortals? For one things, there is no reason why mortality would exist in either of the stated end conditions that I postulated, as in the first case no one ever dies and in the second case no one is alive to die...
  16. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    I personally don't like having the Rogue archetype limited by alignment, but the 1e AD&D class is tied heavily to being a thief and I can't really deal with that without making it feel more Rogue and 3e D&D. I could totally see adding the very marginal weapon proficiency options that no PC is...
  17. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    This thief is competitive in play with a fighters or M/U at higher levels (10th+). Maybe not better than those classes, but at least not so inferior that you'd always prefer to replace the thief with a fighter or M/U with the same XP. A 23rd level thief might not be nearly as powerful as an...
  18. Celebrim

    AD&D 1E Redesigned and Rebalanced Thief for 1e AD&D

    Some Revised Thief Non-Weapon Proficiencies Acrobat, DEXTERITY: A NWP test may be performed to entertain a small audience with artistic displays of acrobatics and tumbling. This NWP directly adds +20% to the character’s chance to tumble in stressful situations. If the character is not a...
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