Search results

  1. tetrasodium

    D&D General Design issues with 5e

    Your personal heartbreaker trrpg house rule collection is not particularly relevant l, but you very much seem to be using it to defend the published official version everyone else is discuss as if they are one and the same. There is and it's about a quarter century old by now...
  2. tetrasodium

    D&D General Design issues with 5e

    We are talking about PC race choices https://tvtropes.org/pmwiki/pmwiki.php/Main/MostWritersAreHuman What the heck does your table look like where it's not humans creating the PCs? You ignored the entire point about nonhumsn races not having the budget for distinctive racial stuff that still...
  3. tetrasodium

    D&D General Design issues with 5e

    One of those is extremely more valuable than the others. I think that the point was the fact that without the +2/-2 [+racial boons] humans wind up having their fluff/lore cake's niche and every other race's because PC's are always specialists. That's important because the -2 gave the demihuman...
  4. tetrasodium

    D&D General Design issues with 5e

    Since your entire point about boring bag of HP is being ignored and dismissed with silly debate over if people dislike the potential long term impact of negative levels a party could be terrified of but not particularly impacted by in the long term due to many system differences that kept it a...
  5. tetrasodium

    D&D General Design issues with 5e

    It wasn't as big of a deal as you suggest. On top of the experience scaling needing more and more each level 3.x experience award rules had a multiplier or something that applied to lower level party members to catch up quickly it would pretty quickly have little more impact than missing a...
  6. tetrasodium

    D&D General Design issues with 5e

    4e had bounded accuracy but the 5e bounded accuracy is broken by design. Monsters are bounded but PCs are expected to exceed the math monsters assume. Likewise with skill checks and the dc ladder There is a lot of detail on it here...
  7. tetrasodium

    D&D General Design issues with 5e

    No assumption needed.youwrote something that only really applies to pre-3.5 negative levels. This right here: There are probably other examples but the "-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level)" is going...
  8. tetrasodium

    D&D General Design issues with 5e

    Hardly. I used the wrong url for the negative level link and fixed (it was linking to the wight instead of negative level writeup),but you are thinking about old-school negative levels that actually removed levels. 3.5 negative levels resulted in: A creature takes the following penalties for...
  9. tetrasodium

    D&D General Design issues with 5e

    I did but wanted to give you a fair chance but since you like images It's hard to find a better example than ghouls for of a monster going from interesting with a somewhat unique & terrifying role that doesn't depend on being a cthulu in power armor analog or having a Terex scale load of Hit...
  10. 1773163276636.png

    1773163276636.png

  11. tetrasodium

    D&D General Design issues with 5e

    I pulled a monster from your list (minotaur). It jumped out at me because they were great level appropriate solo and soloish monsters who later made decent mooks back in the day but have been fairly useless in 5e the times I tried using them. The 5e minotaur has 76hp and a fairly useless...
  12. tetrasodium

    D&D General Design issues with 5e

    The 5e skill system is too awful on too many levels. Dms best friend combined with bonus types was objectively better than "oh I help" in every way unless you assume that the skill system's entire role in play is to support some kind of free form roleplay where it has have no role whatsoever...
  13. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    Got it. Thanks for demonstrating out the obvious flaw in wotc's "we did it this way to make it easy to homebrew" combined with rules that can only be hombre wed by nerfing PCs or dialing it past 11. Why does the default matter should be a simple question to directly answer unless the answer...
  14. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    You skipped the question you quoted. I could see how not noticing it might have led to this pondering.ill try with more detailed questions about your post. Why does the default advancement rate matter so much? Multiple posters have noted doing so at their tables,did it not occur to you that a...
  15. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    Why would it "fall flat"? You yourself in this very thread quoted the other words "My games tend to advance slower and last longer than average". Wotc. Mayhave excessively sped the advancement rate but you are kinda showing how unreasonable it was for them to design against slower progression...
  16. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    You've described two wildly different adventures with wildly different results and assumed that PC's deserve to call on the quest giver through blood ties that really complicate the discussion needlessly in too many ways. In the first the players might be establishing ties to a local...
  17. tetrasodium

    Dungeons & Dragons Announces Arcana Unleashed, New Magic-Themed Sourcebook at $49.99 Price Point

    Wellll...... The Red Wizards need apprentices with enough foundation to be more use than burden before taking them on as an apprentice rather than low level staff or test subject
  18. 1772898068127.png

    1772898068127.png

  19. 1772898462531.png

    1772898462531.png

  20. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    Your character is the particle song & necklace but the sessions at the table and campaign are not. You have such a narrow tunneled view or this whole starting at 1st then ng that you can't even acknowledge the paradox you are insisting doesn't occur when starting above 1st level The kinds...
Top