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  1. Minigiant

    D&D General D&D 3.5 - splatbook power creep or no?

    I didnt say they made bad feats and spells on purpose. I said they made tiered feats and spells on purpose. Low tier feats and spells have a purpose. They however weren't good for most campaigns and tables. The point is they put the monster feats and the niche campaign feats in the same...
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    D&D General D&D 3.5 - splatbook power creep or no?

    It was an intentional mess. The designers wanted players to feel better when they picked better feats, spells, and prcs. It also meant yhey wont be criticized for making OP or UP product. So it was less a treadmill and more, the "rest of your build" is in further books you must buy. The...
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    D&D General D&D 3.5 - splatbook power creep or no?

    3e was designed around system master. In every book there was S tier stuff A tier stuff B tier stuff C tier stuff D tier stuff F tier stuff As time went on, an optimizer player could swap out their Bs and Cs out their potential options with Ss and As.
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    D&D General Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]

    Runes Emphasis on the Always-On part and the Activated part (Traditional) Dwarven runes vs (Old) Giant Runes vs (Newer) Human Runes Runes on Helms vs Weapons vs Armor Runic sentences as Magic incantations
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    D&D 5E (2024) How I would do 6E.

    Remove Bonus Actions. Roll most "bonus actions" things into Action or Movement. Like no TWF without Nick. Misty Step is not action but the core 1 slot per turn rule limits it. Summons and Companions require a Command action or spending an attack. Rage costs no action
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    D&D 5E (2024) How I Would Do 5.75

    Yeah to me Wizard's are Medium. Before subclasses its just spells. And once you choose, that's it. The main feature of the base class is to be able to switch spells and have all rituals ready. But you don't need to do this unless the situation changes and telegraphs itself. So the complexity...
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    D&D General Design issues with 5e

    It can or cannot. But it doesn't matter, because the only pricing adventurous care about are adventuring items and adventurer items, typically not the same ones that nonadventurer want. Yes, but though a lot of those are not in the economy of a current adventurer. Self-defense, end adventure...
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    D&D General Design issues with 5e

    Those are the odd collectors. And they wont be thr majority. The majority of dragon scale armors and flame tongues will be with adventurers, adventurer killers, and their corpses. If you are a fighter and decide to be a polearm master, it is probably unlikely that some random rich dude is...
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    D&D General The 5e Ninja, would it be a class or a subclass?

    The Complete Adventurer Ninja is a Rogue subclass that gets Focus points. The Popular Western Media version of a ninja is a Monk subclass that can FOB with Daggers and shortswords. The Popular Japanese Aneme/Manga version of a ninja is a 20 level half caster.
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    D&D General Design issues with 5e

    Many people design with human as the baseline and build on top instead of building an elf or human off the same slate. Basing species off blank slate human just keeps you from making an elf elf. Thats they 1e had level limits. Its bad design if you plan on PCs leveling up. Then you get to the...
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    D&D General Design issues with 5e

    Going back to Proficiency. Yeah they screwed up the numbers to "keep numbers small" If Proficiency started at +3, then starting Expertise is +6. That makes Max Starting Abilty bonus (Nature) +3 equal to Starting Proficiency bonus (Nurture) +3. So a fighter you want as part face can take 14...
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    D&D General Design issues with 5e

    The issue isnt pricing. It's consistency of magic effect across rarity and level. In reality, magic items world only br valuable to people who would want to and be able to use them and odd collectors. Only items with wide use would be expensive. This devolves the "magical item treasure"...
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    D&D General Design issues with 5e

    5e was too afraid to outright say which effects were supposed to be gated behind a tier. I don't know if this was because they wanted dms to rule this or if their preferred style of play by the designers was to be playing willynilly. It would have been great if affects wars, tied to a tier and...
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    D&D General Design issues with 5e

    Im not defending the status quo. 5e designed Races and then Species with too low a budget and made the forced +2/+1 and +2/+2/-2 handlr the differentiation. But the community revolted against the forced +2/+1. So the "other bonuses" are too weak 6e will like increase the power budget of...
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    D&D General Design issues with 5e

    Im for not adding Con to HP except for fighter or barbarian. So 13HD cleric is about 60 hp.
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    D&D General Design issues with 5e

    At my tables, nonhuman Pcs either play heavily or subversive into their racial traits. But NPCs 99% play into race and subrace. The frail dwarf or the careful gnome are anomalies. Species not having the budget to match up to a Origin feat is a minor design issue. You just up the budget...
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    D&D General Design issues with 5e

    I'd limit it to orgin feats. Level 1 power feat. The other species emwoulf have feature equivalent to a feat. Like an Elf or Tiefling gets an alternative Magic Initiate. Or a Dwarf gets alternate Toughness. Basically the Patron diety chooses your racial feat. Humans lack a single living...
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    D&D General Design issues with 5e

    Yup. Humans naturally specialize. Other species are 90% the same in talents. I'd justify it with divinity. Patron dieties imbued and enforce their Favored Qualities in their races. Human patron diety is either dead, multiple, or favors specialization. Human: Bonus Feat Elf: Bonus accuracy...
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    D&D General Design issues with 5e

    I prefer "humans are divinely genetically variable specialists". Each individual human is very good at something different. So humans are good at exploring and settling because in every group will have people who at good at and enjoy most essential roles. Like you need a LOT of halflings to...
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    D&D General Design issues with 5e

    1-2 HD is for Level 0 PC.
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