UngeheuerLich
Legend
Until you realize that 2 against players is really unfun...Not to pick on you here as others upthread have said similar things, but giving only bonuses or improvements without at the same time giving countervailing (sp?) penalties or reductions elsewhere is nothing but power creep.
Orcs crit hard and move fast. Dragonborn heal fast and have breath. Elves teleport. And they can all see in the dark. OK. But what do all these people give up in order to gain these benefits? The answer cannot be "nothing", else why would anyone ever play a Human that doesn't get any of this shizz?
I think there needs to be a difference between these two situations:
1 - simple surprise, say, where two groups each walk around a corner and bump into each other - who if anyone is momentarily caught off guard
2 - ambush or stealth attack, where the specific intent is that the target (ideally) dies without ever knowing what hit it (extremely important seeing as the dead can still give evidence!).
The WotC-edition surprise rules are all designed around situation 1 here, and do an awful job with situation 2 to the point where for the players or the DM setting up situation 2 properly is close to impossible.
It also makes the conversation around surprise more difficult when some people are talking about situation 1 and others about situation 2.
For exploration to work as anything other than a mere tack-on it needs to be far more granular in resolution than this.






