mamba
Legend
if anything that is WotC’s advantage over other games, part of the network effectYeah, and that's their problem, not WotC's.
if anything that is WotC’s advantage over other games, part of the network effectYeah, and that's their problem, not WotC's.
It wasn't as big of a deal as you suggest. On top of the experience scaling needing more and more each level 3.x experience award rules had a multiplier or something that applied to lower level party members to catch up quickly it would pretty quickly have little more impact than missing a session here or there and be one of those things where Alice levels up a season before/after Bob if they ended it right on the edgeIn 3.xe it was a problem as the power curve was so stupidly steep in that system that being one level adrift was a big deal. It's one of the biggest flaws in that edition.
In 0-1-2e not so much, however; as it's already assumed the party's level will vary anyway due if nothing else to staggered class advancement rates. Also, the power curve in those editions isn't nearly so harsh; a character a level or even two below the party average is still quite viable in play.
Lost levels and lost items are the snakes that counterbalance the much more frequent ladders - level or stat gain, major item acquisition, major rweard, etc. - the game provides.
They provide variety in loss conditions instead of having character death be the only one; and can with time and effort be recovered from, just as death can.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.