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  1. TwoSix

    Let's Talk About Defining Player Characters

    I'm pretty flexible, in that I enjoy multiple approaches; sometimes what I do like in one system is something I don't enjoy in another! Some games feel better with tight constraints, others work better with a looser approach. What I enjoy most is an approach relatively underserved; a game with...
  2. TwoSix

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I like something similar too. If I was hypothetically hacking AD&D, I think I would let a 1st level fighter set their Strength to 17 if it wasn't already there, and then go up by 1 tier every level after that. So 18 at level 2, 18/01 at 3, 18/51 at 4, etc., up to 18/00 at 7. So rolling high...
  3. TwoSix

    Why I Hate Skills

    A pretty core problem here is that there an awful lot of situations that occur that are more likely to be solvable with more people to help. If you have some kind of puzzle, or need to remember some obscure fact, it just makes sense that having 5 people give it a try is going to be more...
  4. TwoSix

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    For sure. I don't think I'm clamoring to go back to AD&D, but if I wanted that experience for the nostalgia, I'd want to keep the "fun" parts of the kludge without the "annoying" parts. The fly in the ointment here, of course, is that one person's fun is another's annoyance. For me, those...
  5. TwoSix

    Sunday Nonsense: Which TTRPG Systems Survive

    For one, I'd imagine it would be written in French.
  6. TwoSix

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    The weird non-linearity and number of subsystems baked into the ability score system of AD&D make removing or heavily modifying it pretty much a non-starter if you want to maintain any semblance of the AD&D play experience. As you said, the easiest solution is to simply remove, or heavily...
  7. TwoSix

    AD&D 1E On Demi-Human Level Caps

    Gotta agree with @Lanefan here on this point. The point of a game is to play, with 45 years of people creating AD&D fixes it’s easy to identify what fixes you need for your particular problem points and just implement them. None of us here are young, slow and cautious incrementalism serves...
  8. TwoSix

    Why I Hate Skills

    Not normally, because that doesn't make a lot of sense. I'm just saying that Wisdom (and the other stats) are indirectly used as widgets on the character sheet because they modify skill and attacks that do get invoked directly. Contrast that with a pure identifier like "hair color" or "age".
  9. TwoSix

    Why I Hate Skills

    At least in modern D&D, the primary use of a stat is to modify skill checks (counting attacks and saves as a variation of a skill). So, kinda yes?
  10. TwoSix

    Let's Talk About Character Resources To Power Abilities

    Of course, that shouldn’t even be a question. It’s the presence or absence of the fictional space that matters, not the relative freedom to make assertions about the fictional space.
  11. TwoSix

    Let's Talk About Character Resources To Power Abilities

    Not sure I totally agree with this, though. I agree that the thespian/acting/portayal portion of the game shouldn't be elevated in importance over the more mechanical portions as a general rule. But I think the core of an RPG, as opposed to something like a board game, is the conversation...
  12. TwoSix

    D&D General D&D 3.5 - splatbook power creep or no?

    Chewing up grandpa is what a Druid has to do to get to 13th level, according to Gygax.
  13. TwoSix

    D&D General D&D 3.5 - splatbook power creep or no?

    Well, at the very least they're a dirty, granola-chewing hippie. :)
  14. TwoSix

    AI/LLMs DLSS 5 will be the worst thing to EVER happen to video games

    “This incredibly ugly troll is named Speve Mones, and definitely not based on some jerk in English class.”
  15. TwoSix

    Why I Hate Skills

    The problem is that splitting up is often the most strategic choice ("Let's split up so we can cover more ground" does actually make sense in a lot of situations), but it leads to "at-table" consequences (loss of player attention, more GM overhead, boredom); thus, we turn to rules mechanics or...
  16. TwoSix

    Why I Hate Skills

    So a similar game space to a co-op game like Pandemic, just with more options and variability.
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  18. TwoSix

    Why I Hate Skills

    Ideally, it's disincentivized by both strategic reasons AND by scenario/encounter design.
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