I think one thing that I have amply demonstrated in these threads with AD&D 1E tags, some of them going back nearly a decade now (like the Dragons I'm very happy with) is that I know AD&D rules very well and had lots of experience playing 1e AD&D in something close to RAW.
I'm trying to discuss the situation in general, not anyone's individual experience with it.
So the whole, "we fixed it by finding our own solutions" thing isn't quite the rebuttal that you think it is.
I'm not looking to rebut anything. Why do I get the feeling I'm coming in late to an argument that you have already had, but not included in this thread?
My point (to SW) was that yes, we did all find a way to work around the issues. What I perhaps should have gone more into depth over was that that does not make-fruitless any further examination of those issues or communally work on solutions to them.
Clearly the original statement is hyperbolic -- these things
can be fixed (although the fix might end being indistinguishable with replacing) -- but there's a serious fine line in how much (and what kind) of fixes can be implemented and receive buy-in as 'AD&D-esque-enough.'
I feel like you are conceding my whole argument now.
Conceding what? And what argument? Are we arguing? If I'm conceding your whole argument, how is that different from agreeing with it?
Yes, you begin to see the problem of why we can't uncompress the exceptional strength table without impacting all sorts of things.
What do you mean, "Begin to see?" I brought it up. There is some amazing stilted language going on that makes me wonder what is going on and what conversation I wandered into.
How about this -- what are your goals here? Are you just trying to communally come up with a solution attempt?
That's an interesting perspective, and I think there's some truth to the idea that AD&D is playable with characters having mediocre stats, but it's certainly playing on hard mode.
Celebrim has compared and contrasted the massive difference in DPR between a Fighter with no Strength bonus vs. one with Exceptional Strength, and the encumbrance difference. As another contrast, say look at a Cleric with a Wisdom of 14 starting out with three 1st level spells every day, vs one with 9-12 Wisdom having not just no bonus spells, but a flat percentage chance of failure (between 5% and 20% depending on how low that Wisdom is) every time they cast a spell. A Magic User with a 9 Int can only ever learn spells up to 4th level, and has only a 35% chance of learning any given spell they try to add to their spell book. At a 13 Int they're capped at 6th level spells and still have only a 55% chance to learn a given spell. This is definitely not a system intended to be played with Prime Requisites under 15, and as Celebrim also pointed out, the large majority of ability score benefits are gated behind scores of 16 or better.
Starting out 'on hard mod' makes it hard to get to level 2+, but after that, 'playable' just becomes a matter of taking on challenges that match your ability (which becomes a specific, very cautious, style of play -- one that leaves out certain entertaining playstyle avenues). However, there is so much
content that AD&D has that is gated behind specific attributes -- from higher level spells to entire classes to just all the interesting nuances of post-18 stats -- that unplayable certainly has merit (above and beyond just having to play in hard/cautious mode).