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  1. dbm

    Golden Ages of Gaming

    If we’re talking about a Golden Age in terms of the overall player base growing, then I would think the Satanic Panic is a good touch stone. Whether it triggered growth or just coincided with it is debatable but these things definitely coincided with the time D&D became more widely known in the...
  2. dbm

    GURPS 4th Edition Revised Announced

    No formal printed versions but they are pretty simple to compile and get printed for personal use.
  3. dbm

    GURPS 4th Edition Revised Announced

    Fairly compatible. One of the main changes was how HP are calculated, but you can easily convert it.
  4. dbm

    GURPS 4th Edition Revised Announced

    There are five Dungeon Fantasy bestiaries, another two for the DFRPG, and four for Nordlund. There are six mini-bestiaries for sci-fi / weird monsters too.
  5. dbm

    GURPS 4th Edition Revised Announced

    If they number the additional pages with Roman numerals there might be an actual page XX…
  6. dbm

    GURPS 4th Edition Revised Announced

    There are at least nine GURPS bestiaries currently available…
  7. dbm

    GURPS 4th Edition Revised Announced

    GURPS can be as granular as the group wants, it’s just that understanding this and how to modulate it is tricky. Hopefully some of the extra 25 pages will address things like this to make it easier for people to start with the system. The How to be a GURPS GM series are also excellent if...
  8. dbm

    GURPS 4th Edition Revised Announced

    The writing in GURPS Discworld in particular was a much more conversational tone. If the new core set goes that way while keeping all the content I could see it making adoption easier for new players.
  9. dbm

    GURPS 4th Edition Revised Announced

    The changes seem to be very, very minor in terms of the rules. And a promise not to break any page references seems to be a Herculean undertaking. But some charges to wording, quotes, layout and art. Plus 25 pages of aggregated content from the wider library of material to bring it into the...
  10. dbm

    When Is a RPG "Complete" From a Publishing Perspective?

    Looks at shelves of Savage Worlds books; looks at list of six active Pinnacle crowd funding campaigns I’d like to think there is a point of ‘enough’ but I haven’t found it yet… I like buying new content, it’s a fun part of the hobby for me. Endless possibilities.
  11. dbm

    Contemporary Simulationist TTRPGs [+]

    Yes, I am well aware of that. You seem to have forgotten early when you were defining an encounter as: Which was as unworkable as self-charging smart phones. Answer me this: what law of nature means that a fighter can attempt ‘Spinning Sweep’ exactly once between 5 minute rests? Don’t worry...
  12. dbm

    Contemporary Simulationist TTRPGs [+]

    Does its battery recharge when you move from room to room? Because that’s what ‘encounter based powers’ do.
  13. dbm

    Contemporary Simulationist TTRPGs [+]

    First, no game is 100% any style of game, that was the main error of the Forge IMO - that they wanted games to be pretty much one thing only. Abstraction is an interesting concept in game systems, and it starts to move away from simulation in my mind. Consider super powers as a genre. When...
  14. dbm

    Contemporary Simulationist TTRPGs [+]

    You are missing my point. Your position was that encounter based duration was simulationist. My point is that there is nothing which a character can observe which defines an ‘encounter’ and so that only exists in either the context of the game (‘roll initiative’) or a scene. So such a rule is...
  15. dbm

    Contemporary Simulationist TTRPGs [+]

    And when does that happen? Could it be:
  16. dbm

    Contemporary Simulationist TTRPGs [+]

    So how long does it last then? What are the parameters? Where is that described in the rule book? If it’s a simulation you can explain it to me.
  17. dbm

    Contemporary Simulationist TTRPGs [+]

    When does a fight end? What if one combatant runs away and hides? Is it over? What if they sneak around and attack the party unexpectedly? Is that the same fight or a new one? There is no empirical measure that can define that. It would be a GM call. And so there is no game-world law which would...
  18. dbm

    Contemporary Simulationist TTRPGs [+]

    Ars Magica spell durations such as ‘sun’ (spell expires at sunrise or sunset) would be a simulationist mechanism from my perspective as it corresponds to a real thing in the game world. A spell duration based on time (even if that time is expressed in rounds which are in turn expressed in...
  19. dbm

    Contemporary Simulationist TTRPGs [+]

    A ‘game day’ is by nature a game construct, not a world construct. That makes it a ‘gamist mechanism’ rather than a ‘simulationist mechanism’ in my mind.
  20. dbm

    Survey Says TTRPGs Bring Mental Health, Romance, and Friendship

    I hear what people are saying about any hobby being potentially beneficial. I think TTRPGs have a more unusual benefit of being a cooperative game where you support your fellow players and all work together towards a common goal. I feel that would give it an edge over purely competitive hobbies...
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