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  1. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Yes. Classes that are designed around ensuring that they can force a 5mwd make things worse for everyone. However the encounter guidelines do not work particularly well even without players trying to force a 5mwd. The standard adventuring day tended to fall in the 2-ish to 4-ish give or take...
  2. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Yes, daily resources are the problem it solves. By having every PC on the same adventuring day cycle it removes a lot of problems that are created by bad scaling of short rest classes and returns the ability to wear down party resources without a couple PCs being able to do things like drop 15...
  3. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    There's no particularly good solution, just a lot of bad ones the players will almost immediately retool to nullify if they see it. The dual rest/recovery cycle will work against you, simply remove short rests entirely because the problem is the class design and ease of using them. Swapping...
  4. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    If you search for terms like beyond lethal or loldeadly you will find all kinds of discussion where people just strait up blew past the encounter guidelines and found the PCs able to handle it no sweat. Once you hit late tier2 or tier3+ "hard" encounters are anything but Attrition won't start...
  5. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    "Bounded accuracy"... The monsters are bounded, the PCs are not & are almost guaranteed to be far in excess of the bounding at those levels. If the monsters get lucky, "as a bonus action I cast 1st level healing word" Wotc has spent over a decade refusing to even acknowledge the problem and...
  6. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    You are kinda crashing into the limitations of 5e. 6-8 medium to hard encounters is such an epic slog that attrition really is not a thing that encounter design can fix.
  7. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    Uhh... You've never made spaghetti sauce from scratch have you? That reads kinda like a totally bewildered painter having serious problems mixing red & yellow get orange
  8. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    Agreed. I used to run s lot of AL twice a week for years at a flgs . I occasionally heard of them mentioned online discussion here/YouTube but don't think any of usat the shop ran them other than the one that was written by someone there because she went around excitedly giving it to us...
  9. tetrasodium

    D&D General Unseelie Court members

    Depending on what you are looking for, Dfrpg: our world might be really helpful. It's going to tell you about the (un)seelie courts and how they function internally as well as between each other and nonfey in the Dresden files novels but they draw from & extend the myths. Don't expect to find...
  10. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    100%. People who only know fr often seem to aggressively assume that the process is identical for converting to other less legally distinct but virtually identical settings This not so simple conversion gets even more complicated when poor mechanical support leads to the conversion also...
  11. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    I think you might be confusing chick lit for romantacy, the gap between them is pretty much the gap between a Hallmark movie and... Uhh...
  12. tetrasodium

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    When talking about an adventure or some other small time creation the distinction is usually something like this: A: one or more images that the author put effort into generating so they show off something that the adventure creator thought was cool and relevant to the adventure they put time...
  13. tetrasodium

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    You were quick to throw out words like "stolen", that makes Plato's cave relevant. Plato's "Allegory of the Cave" describes prisoners chained in a cave who mistake shadows on a wall for reality, until one escapes and discovers the true world outside. Every single artist dating back to the...
  14. tetrasodium

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Your splitting that hair mighty fine there. https://www.adobe.com/uk/products/photoshop/ai.html
  15. tetrasodium

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Name five well known artists who came from Plato's cave. Alternately how about a single artist who meets that bar and has zero exposure to the set of others to be inspired by.
  16. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    It seems like they are moving that way. I've seen pictures of recent adventures that list basic details like remote forest village in a page1 box but can't be bothered to find it. I'm sure someone will have it handy and link or copy-paste it up
  17. tetrasodium

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Did the rest of the partially quoted post you omitted hit too close to the inconvenient nail for you? Are you going to make us laugh by claiming a non native English speaker using chat gpt to assist with translating an adventure they put out as AI assisted wouldn't be swarmed by the anti ai...
  18. tetrasodium

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Despite the fact that some folks seem to think artists are the only possible flavor of "content creator" I have zero doubt that there will be real actual harms both for actual content creators and actual customers as @ECMO3 described. An awful lot of the small stuff gets put together as a fun...
  19. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    That's kinda the point the point, your treating Yesterday'sChampion Today'sChampion & Tomorrow'sChampion as connected individuals instead of that short sighted outlook of in the now fully ok using force for an incremental improvement to a very narrow greater good as long as Today'sChampion...
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