Thanks for the unsolicited business advice, but I didn’t ask.As an owner/moderator, the more engagement threads get, the more advertising displays and resulting click throughs you get.
Thanks for the unsolicited business advice, but I didn’t ask.As an owner/moderator, the more engagement threads get, the more advertising displays and resulting click throughs you get.
The same way it's actual human art since you got there using your human brain to use the paint, paintbrush, and canvas tools to make it your own.I kind of get the option 2 of modifying the AI art to make it my own in a sense. The whole it is now actual human art since I modified it using my human brain to make it my own is still a bit, not sure. The same can be said by having AI write me a module and then I tell it to change this and that to get it my own version of art. Then I can say that I wrote it and made the art if I do both options.
As an owner/moderator, the more engagement threads get, the more advertising displays and resulting click throughs you get.
Those "mom and pop" sellers were selling the art equivelent of snake oil.Several years ago on an AI thread thread I wrote that AI bans will help the major corporations and hurt 3rd party creators. I faced some criticism for this.
Now we have exactly this coming to pass. Foundary recently banned AI art on its Marketplace. As a result, most of the small mom and pop 3rd party creators will need to remove their products or remove the art in their products.
Paying for art for 100 different monsters in a monster supplement, or dozens of NPCs in an adventure, is not a viable financial option on a publication that might sell 100 copies. Removing the art will make their products inferior to what is being published by the mega corporations that are selling thousands of copies and can absorb the cost to pay artists.
And it has been more reliably reported that they...arent doing that, and have no plans on doing that, and even Hasbro CEO Chris "I Love AI" Cox gets that neither the creatives nore audience want it, and so jas no intention of pushing it on dnd.has been reported that WotC senior executives have been overheard talking about using GenAI to replace design staff... that was my final straw on WotC products.
Also, most clothing manufacturing is still human labor, just mixed heavily with robotic automation and computer automation, but perhaps morei importantly, most people who are strongly opposed to the use of LLMs also believe in some form of automation tax of value added tax with higher corporate tax rates in order to pay the population for the huge decrease in available jobs (whether through UBI orSilly comparison on its face. People still have to be present to actually operate the machines that make T-shirts.
AI, OTOH, is specifically programmed to remove human input altogether. Once you understand that simple concept, you might finally understand the reasons for all the objections against it, and particularly generative AI.
Really. All the warning from the AI companies about how AI makes mistakes, how well known it is that AI's hallucinate, and you're saying that they don't require an operator?Silly comparison on its face. People still have to be present to actually operate the machines that make T-shirts.
AI, OTOH, is specifically programmed to remove human input altogether. Once you understand that simple concept, you might finally understand the reasons for all the objections against it, and particularly generative AI.
A prompt is: you tell the genAI to make the thing, and the AI is the one making it. Your involvement with the process ends after your prompt and only begins again once you issue a new prompt. Beyond your prompt, whatever it does is out of human hands.It also sounds like you're claim that they are specifically programmed to remove human input that there doesn't need to be a prompt for generative AI.
Point of order: There's two separate parts here. There's generative AI as a tool, and there's the models trained on data.Everything AI is returning is based off a database of stolen art. It’s not the same. When I draw an eyeball, it’s going to have tweaks, quirks, and bits exactly how I want to draw it. AI will never be able to get an eyeball (or face or body) exactly how I envision it. It will try to get as close as it can based on prompting and what storage of art exists already in its database.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.