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  1. TwoSix

    Why I Hate Skills

    I mean, they aren't meaningful in the scope of the adventure, and in being an actual determiner of a real "success-failure" fork in the road. They're useful in the context of "we designed this game around a long, detailed skill list; if we don't make the players roll skill checks a lot, they're...
  2. TwoSix

    Let's Talk About Character Resources To Power Abilities

    What else would you call it, if the game doesn't have any resources that can be consumed? The gameplay is more than likely going to have some sort of chance-based resolution method (dice, cards, etc.), which provides a success or failure based on the narrative input, and resolves into a curated...
  3. TwoSix

    Let's Talk About Metacurrency

    Book 5 is even more "a lot". It's my favorite of the 7 I've read.
  4. TwoSix

    Let's Talk About Character Resources To Power Abilities

    Preferences aside, whether or not managing finite resources "matters" is a pretty fundamental distinction between different kinds of RPGs. If they don't, the game is going to function primarily as a prompt engine with randomizers for generating narratives. The more resources the game wants you...
  5. TwoSix

    Why I Hate Skills

    I mean, I have a lot more sympathy for the argument of “passive noticing skills are bad” than “all skills are bad”.
  6. TwoSix

    Let's Talk About Metacurrency

    You could do that, but I think making it supernatural makes a lot more sense. It’s a better simulation of how a fantasy D&D world would really work.
  7. TwoSix

    Let's Talk About Metacurrency

    That's not meta at all. That's just using XP as a measurement of a diegetic, spiritual essence. If undead can suck the XP out of you as level drain, why can't a mage siphon that power via spellcraft?
  8. TwoSix

    What is "railroading" to you (as a player)?

    Yea, definitely still a relevant distiction. I haven't seen those specific terms before, but I've definitely referenced the idea of preferring to develop my character during play, rather than have a detailed sketch of the character before play starts (although some systems prefer the latter...
  9. TwoSix

    Is "finding the right players" a solvable problem, or just luck?

    One overlooked aspect: BE the kind of player that other good players want to play with.
  10. TwoSix

    Let's Talk About Metacurrency

    Don’t look at me, I made the Rambo joke. Doing my part to keep things not painfully nerdy. :)
  11. TwoSix

    Shadowdark Unless I am wrong

    I'm still trying to parse what "a nod to balance where player ingenuity can matter within a rules framework" actually means.
  12. TwoSix

    Let's Talk About Metacurrency

    I told the GM wizards were a broken class; he had to learn the hard way.
  13. TwoSix

    Let's Talk About Metacurrency

    I thought the CR on Mount Doom was too low.
  14. TwoSix

    Let's Talk About Metacurrency

    I mean, I ran that simulation a thousand times, and hobbits never saved the world. I think the author was using metacurrency.
  15. TwoSix

    Let's Talk About Metacurrency

    "Nothing is over! Nothing! You just don't turn it off!"
  16. TwoSix

    Let's Talk About Metacurrency

    Supernatural resilience. My current 5e narration is that "classes" are universal (multiversal?) archetypes that exist within the Astral; when a soul aligns with one of those archetypes, it gains power through that resonance, which is where class powers originate from. The supernatural...
  17. TwoSix

    Let's Talk About Metacurrency

    For sure. My current, more supernatural, approach was based on taking the 5e rules around injury and dying, and classes and levels, as essentially true, and asking what sort of setting narration would frame those rules within the fiction without requiring a meta layer intermediary narration...
  18. TwoSix

    Let's Talk About Metacurrency

    Sure, although generally only when we’ve obviously switched into an OOC meta channel discussion.
  19. TwoSix

    Let's Talk About Metacurrency

    I mean, I don't know anyone (not even myself!) who actually communicates the number of hit points a character has within the fiction. Generally, it's something like "a little banged up" (more than half HP), "I'm pretty hurt" (less than half HP), and "about to fall over" (single digit HPs...
  20. TwoSix

    Let's Talk About Metacurrency

    That's my general go-to, but I do like narrating a good, visceral hit on occasion as well. But again, I've alleviated this by simply making adventurers (and any NPC with a "class") innately supernaturally resilient. Since my fantasy inspirations are primarily video games and anime, more so...
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