Let's Talk About Metacurrency

Nothing at all wrong with downtime training and study going hand in hand with xp.

Edit to add: where xp really do become meta is if they become a spendable currency such as 3.xe D&D had them. That IMO was awful design.
That's not meta at all. That's just using XP as a measurement of a diegetic, spiritual essence.

If undead can suck the XP out of you as level drain, why can't a mage siphon that power via spellcraft?
 

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Like I said, the way the damage save system works, you'd just have supers that folded up ridiculously frequently on a first shot without Hero Points, because the D20 roll has so much swing in it. and the categories are so broad. Something like Champions can get by without use of metacurrency because its heavily designed to make it actually really hard to put down someone with one hit (and for many editions, killing attacks broke this fairly frequently because, again, the stun multiple die was a single D6 producing massive swings). M&M--isn't that. Other elements of the game you could write-off hero point usage if you wanted to and not get gross problems, but you'd have to really rework damage if you wanted to avoid using them.
Well, for M&M that's a feature, not a bug. It's a prime source of hero points. You go down in M&M, you get a hero point for use later in the caper.
 

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