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  1. nedjer

    Whither the Ultimatum?

    It's probably true that a simulationist RPG brand cannot have mass appeal - because of the likes of EVE, which offers a level of simulation sufficient to make a railway modeller weep. Storytelling/ imaginative gaming/ improvised drama is a massive industry which tabletop RPGs have repeatedly...
  2. nedjer

    Growing an RPG?

    Disclaimer: this is only comment - not advice. The traditional business model is much as outlined. Get some product, invest in making it shiny and buy marketing. This is all about risk and the risk is usually reduced if you play safe, i.e. Pathfinder presents an almost exact copy of what was...
  3. nedjer

    [Play Report] DMing for Middle/High Schoolers

    They sound like ideal future GM material and acting on their preferences gives you a player choice halo from the off. The 9.99 or similar for a Pathfinder PDF and the ease with which you can switch between sets would maybe make it money well spent.
  4. nedjer

    Rampant Anti-Groggism

    There might be some clues on classes in the lexicon of D&D, as certain classes are 'legend', i.e. come up in conversation constantly and form part of the common language of the game. E.g. Paladin cuts across almost all editions, is forever appearing in thread titles and 'love or hate 'em' is...
  5. nedjer

    Detect Evil => Detect Corruption

    This is quite like what's in clone Corruption. But detect evil isn't altered. Ain't much use though if there's loads of evil everywhere.
  6. nedjer

    My new OSR blog

    Thistle Games blogs more and more OSR material, has a very OSR clone called Corruption, (plus it's kid friendly little brother Renegade real soon), and wants your OSR blog links NOW!: Anyone with an OSR blog please post below and it'll get it added to our OSR resources page. Anyone with an OSR...
  7. nedjer

    D&D 5E (2014) 5Eing Action Points, Drama Points, Fate Point, Hero Points, Etc.

    Stunt point instants :cool: Off to wonder how that could work for the opposition too. It's good to cut players some slack, but no need to go soft on them :devil:
  8. nedjer

    Rampant Anti-Groggism

    It's possible to have a multi-core design working like a car's gears. 1st gear is handy for steep learning curves, 2nd gear lets you accelerate into 3rd gear . . . Your preferred style of gameplay is going to live beyond a single edition as a result of the plans for 5e. I can't see how this...
  9. nedjer

    Rampant Anti-Groggism

    You seem to have different info from me. Where'd you get your news from - because it's like two different stories? Maybe have a word with yourself on the whole malignant thing :)
  10. nedjer

    Rampant Anti-Groggism

    Not sure how 4e players would be doing if 5e had been following the same path as previous editions - limited support and fractured player base? This way 4e gets to recruit new players and, while 4e may not be the first book in the core, it stays supported and can be part of the spinal column...
  11. nedjer

    Girls Gone Old School

    Rules in the background, action arriving thick and fast. Sounds great! Wish every player could state goals so clearly. Maybe one day the thief will want to steal crown jewels or the wizard might create a new 9th level spell - until then I'm just looking forward to the metaled-up mace meets rust...
  12. nedjer

    Switching from fantasy to scifi

    Traveler mixed with stuff like AvP, Resident Evil, Gotham City, Alien is fun, but PCs kind of need some decent armour. Don't have time to play Rogue Trader/ Dark Heresy/ Deathwatch - but they're jammed with ideas.
  13. nedjer

    Rampant Anti-Groggism

    5e was always going to come at some stage. Is it so bad for 4e players? They can use the light core to get younger relatives, geek mates and those with only a couple of hours to spare started at the drop of a PC sheet - and then invite them to the 'full' game where the same PC gets an 'upgrade'...
  14. nedjer

    D&D 5E (2014) Reality Check: What 5E Will NOT Be

    In the OP's case you're maybe getting bombastic mixed-up with enthusiastic. Personally, I believe 5e could: Make players happy by being fun to play Save lots of time preparing scenarios - leaving more time for foot-rubs (big win) Grow the hobby as whole and invite kids back in Use tried and...
  15. nedjer

    Is anybody else seeing C&C here?

    I felt they were pretty specific about the design principles when stating there's a lexicon, it's a language-based design, it's modular and it meshes across different styles of gameplay . . . Traveler, Burning Wheel/ Mouse Guard and Treasure pretty much tick those boxes whether by accident or...
  16. nedjer

    D&D 5E (2014) Reality Check: What 5E Will NOT Be

    I was more excited about watching paint dry than 5e while expected a land-grab aimed first and foremost at taking Pathfinder on in the 3.xxx arena. Now the core appears to be more along the lines of the systems I prefer, e.g. Traveler, Treasure, C&C I've been sufficiently intrigued to blog on...
  17. nedjer

    Got an Idea for a Campaign, now I need a ruleset

    If you don't mind Old School, and (for now) PDF, you could take a look at clone Corruption. The set-up you describe of rewarding specific missions and rewarding wider on-going challenges for doing stuff is one of the options built into the game. It's done in a flexible/ some my say loose Old...
  18. nedjer

    How to ease players into a sandbox style?

    This works out all ways up. As a team the players know the game's going to plug directly into their interests on various levels and each separate player has something of their own too look forward to. At the same time, the exact who, when, where and why aren't known - allowing the GM plenty of...
  19. nedjer

    It's not just your father's D&D

    Theoretically the underlying flexibility could make it really quite straightforward to plug Pathfinder straight in. Not instantly as a mis-shapen block or module, but through connecting Pathfinder at the core language level and using that to shape the 'Pathfinder experience' as a "modular...
  20. nedjer

    D&D 5E (2014) Reality Check: What 5E Will NOT Be

    That'd be asking them to reproduce and support each edition, which would involve an endless process of translation to arrive right back where they started. It would also lock the design into the mechanical difficulties in each edition. So far as I've seen they're not claiming to exactly...
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