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  1. Voadam

    Undead Origins

    The City of Greyhawk 2e Undead, Undead Creature: ? Undead Annis: ? Horror: ? Darkstar, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed Insubstantial and Almost Unreal: ? Gloomwhisper, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed...
  2. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Dimensional anchor. IMO Diablo and Doom type fights are things that a paladin in Hell should be reasonable to happen out of the box without a 4th level spell.
  3. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    It was annoying, which is fine for a one off villain fight where we beat him. It required a different tempo using less effective attack sequences and was a change of pace. If he had fled and come back again and again after using his fast healing it would have gotten tiresome quick. Pretty much...
  4. Voadam

    EN World What you thought a thread title said.

    So WotC is Doing a Melf's Guide to Greyhawk . . .
  5. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Readying an action to get off a standard action attack was an option too to interrupt a spell, but you had to give up full attacks to do so and maybe have it be entirely wasted if the trigger did not happen. I can remember a fight where our only option was readying attacks against the foe (ogre...
  6. Voadam

    D&D General Reincarnate is and has always been, weird.

    I was looking something up in the B/X expert book and saw this sixth-level magic user spell:
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    1774644927427.png

  8. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    3e and 3.5 worked the same, both had holding the charge as a general rule for touch spells and both gave shocking grasp an instantaneous duration. B/X did not have shocking grasp. :) Web at even 10' range means you can cast it past your front row tankers as a wall if you want. 1e was always...
  9. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Oe was an exception. 1st level charm person RAW was permanent until dispelled and they were effectively your slave and so could fight for you as a new meat shield. Very vancian of few spells but they could be whoppers, even from first level. Charm Person: This spell applies to all two-legged...
  10. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    If you had the choice because you had the spell in your spellbook and made your percentage learn check to be able to prepare it. Similar to GURPS Magic. A big explicit rules use of wands and staves was extending your reach in combat beyond your fingertip in their highly granulated three foot...
  11. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    1e Burning Hands is so weak, it goes out 3' from the caster's hands and does 1 damage per level. Shocking grasp at least does 1d8+(1 per level) at touch range (about the same as BH). Magic Missile is just so much better for a pure damage spell, an independently targetable 2-5 damage every odd...
  12. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    For a while I was thinking of it this way, that the rules made it an evil cleric out of combat spell for torturing (cause wounds) or cursing (cause disease, curse) prisoners But recently I've been thinking of if it works sort of like 3e holding the charge, the first creature touched after...
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    1774628808676.png

  14. Voadam

    Undead Origins

    The Book of Regency 2e Undead: ? Minor Undead: ?
  15. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    My reading of B/X Basic (page B15 "Similarly, because the words and gestures must be repeated exactly, spells cannot be cast while performing any other action (such as walking or fighting)." was that you could not cast in melee, but in 1e I read the section in the 1e DMG spell casting in melee...
  16. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    OK, so my guy with a two handed sword who loses initiative attacks the spellcaster on their initiative which is in the first 1-6 segments of the round, implied segment 2 for the winning side rolling a 5. All his other two-handed sword buddies trading blows in melee go at segments 3-6 depending...
  17. Voadam

    Undead Origins

    The Book of Magecraft (2e) 2e Undead, Undead Creature: ? Undead Creation: Animate Army spell. Skeleton: ? Skeleton, Ancient Dead, Undead Minion: Legion of the Dead realm spell. Giant Skeleton, Ancient Dead, Undead Minion: Legion of the Dead realm spell. Zombie: ? Zombie, Ancient Dead, Undead...
  18. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Do you know where it says this in the 1e PH or DMG? I don't remember that being specified.
  19. Voadam

    Undead Origins

    The Astromundi Cluster (2e) 2e Undead, Undead Being, Undead Creature: The Astromundi Cluster has always been a sphere high in both violence and magical activity. The combination of these two often results in the creation of undead beings, either as an indirect result of magical battles or...
  20. Voadam

    Your Top 5 Superhero Outfits

    Damascus Steel
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