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  1. Zurai

    Rangers and dual throwing weapons

    It mentions in the equipment chapter that "If a power allows you to hit multiple targets, the additional load time is already accounted for by the power". That's under the Load entry, so it doesn't directly apply to thrown weapons, but considering crossbows require the same action to load that...
  2. Zurai

    Company of the Morning Sun: Heroes for Hire

    The goblin wolfrider is a single creature for the purposes of targeting and damage.
  3. Zurai

    Company of the Morning Sun OOC

    That's fine, Jemal. Anything I can fit recognizably in a circle works.
  4. Zurai

    Elven re-roll and the demigod capstone power

    Infinite loops are bad no matter when they occur.
  5. Zurai

    Streetwise skill not needed

    No, it is a nearly useless skill in your campaign because you choose not to use it. Using it as written, it's an extremely useful skill for any campaign that involves either very large cities or multiple urban settings.
  6. Zurai

    Company of the Morning Sun: Heroes for Hire

    Having decided to officially take the mission to remove the goblin warband occupying the North Pass, while also keeping an eye out for the creatures Old Man Hrolf needed for his rituals, the Company of the Morning Sun set out. Initially, the part travels along the Imperial North Road out of...
  7. Zurai

    Company of the Morning Sun OOC

    Sorry for the delay... I'm using MapTools for the first time to build the maps for this campaign, and the learning curve was pretty steep there for a bit, but I think I have a handle on it now. Should have the first encounter up shortly. BTW, if you want custom art on your map token, go ahead...
  8. Zurai

    Company of the Morning Sun OOC

    Alright, I'm seeing 3 votes for goblins and 1 for goblin-or-kobold, so I'm gonna assume you're going after the goblins at the North Pass. And so the Heroes set out...
  9. Zurai

    Stats that don't have + Stat mod

    I have no clue what spell he was talking about; there is no fire bolt. Regardless, you have to roll an attack roll for each target in the area effect unless the power specifies otherwise. You only critically hit a target if you roll a 20 on that target's attack roll. A single 20 and forty 1's...
  10. Zurai

    In Defiance of Dragons--Protectors IC

    Immeral smiles and shakes his head slightly. "May as well let her come, Phillian. I can keep an eye on her better if she's with us than if she's following us."
  11. Zurai

    Ranger & TWF vs. Archery Powers

    How often is the ranged character with the most range in the game going to be double-flanked in the perfect tactical position to prevent shifting out of melee range while in deep difficult terrain? That's a pretty off-the-wall scenario, IMO. Especially when there are a vast number of Immediate...
  12. Zurai

    Company of the Morning Sun OOC

    Yeah, assume you have full access to basic merchants with plain gear. Magical stuff is harder to come by but I'm not gonna make a huge deal out of that, either, given the nature of the game.
  13. Zurai

    Ranger & TWF vs. Archery Powers

    Your archer had a kobold in every adjacent square? If not, a simple Move action to shift followed by a Nimble Strike, or an Evasive Strike without the shift, would have gotten him out of trouble without provoking OAs. Alternately, she could have simply delayed her turn until after one of the...
  14. Zurai

    Great Dragon War Cry: Misprint?

    Sorry, that was a mis-cue on my part. It is indeed enemies in the text. I tend to use targets and enemies interchangeably in my own shorthand.
  15. Zurai

    Streetwise skill not needed

    Here's another something to ponder: Is a wiseguy wise, or charismatic?
  16. Zurai

    Ranger & TWF vs. Archery Powers

    I disagree. An archer ranger will only very rarely have a "sticky" enemy in melee that they can't shift away from, and they have access to a LOT of powers that give them the ability to move away from creatures that engage them in melee, including some that are part of the attack itself. I really...
  17. Zurai

    Illusion Power Inconsistencies

    I agree. Anyone who's doing technical writing for a living (and rulebooks are the definition of technical writing) needs a pedant on the editing staff.
  18. Zurai

    Have minions been reverse-engineered?

    Just use the HP for a soldier of the appropriate level: 8+Con+(Level*8).
  19. Zurai

    Stats that don't have + Stat mod

    Yes. Everything but Strength/Dexterity. It's one of the things that makes Twin Strike so good.
  20. Zurai

    Company of the Morning Sun: Heroes for Hire

    "'Ere." Andre slides a crumpled and stained slip of parchment across the bar to Raecan. The page is covered in a crabby, hard-to-decipher script, but after squinting at it a while, he's able to get the gist of it. Old Man Hrolf wants: Spines from an adult Kruthik Sahuagin teeth Spinnerettes...
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