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  1. scruffygrognard

    D&D 5E (2014) Strength bows?

    Hey El Mahdi, I changed the feat to include all bows and posted the feat to the Houserules section. Thanks for the feedback!
  2. scruffygrognard

    Expert Bowman Feat

    Why are you seemingly offended that I'm posting a new, homebrew feat in the homebrew section of EN World? Rather than have it hiding within another post where people may not see it I've posted a revised version in the section that is appropriate for its posting. As for your questions: 1] Why...
  3. scruffygrognard

    Expert Bowman Feat

    For your Legolas or Robin Hood types... EXPERT BOWMAN Thanks to extensive practice with longbows and shortbows, you gain the following benefits: • Increase your Dexterity score by 1, to a maximum of 20. • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged...
  4. scruffygrognard

    Vision & Light

    The description of lighting given in the PHB left me scratching my head, as I felt that the conditions for dim light and darkness were far too prevalent to warrant the associated penalties. I'm using the slightly tweaked write up below for my games: VISION AND LIGHT The most fundamental tasks...
  5. scruffygrognard

    D&D 5E (2014) Strength bows?

    What about having a feat take care of this? LONGBOWMAN Thanks to extensive practice with longbows, you gain the following benefits: • You may add your STR bonus, instead to your DEX bonus, to damage rolls when attacking with a longbow that you are proficient with. • Being within 5 feet of a...
  6. scruffygrognard

    Unearthed Arcana Unearthed Arcana is Here - and it's all about EBERRON!

    Greyhawk is a great, evocative setting that gives you just enough detail to pique your curiosity and fire your imagination. The Realms, to me, is too steeped in lore and canon... which I find daunting as a DM. Greyhawk, especially the classic boxed set from 1983, gives you a world that is...
  7. scruffygrognard

    How's D&D Working Out For You? First official feedback survey looks at CLASSES and FEATS!

    As the player of a halfling rogue who can't use his naturally stealthy and cunning action abilities to hide behind friends and foes in combat, I'd like to see clarification on hiding/stealth. :D I know that WotC wants to leave rules open to DM interpretation BUT a FAQ on stealth really seems...
  8. scruffygrognard

    Staten Island, NY: D&D 5th Edition Game: Looking for 1-2 players

    Our small gaming group (there are 3 of us) is looking to start up a weekly Saturday game using the 5th edition ruleset. We'd meet just about every Saturday from 1pm until 6pm or so (those times are somewhat flexible) to game. At this point we're thinking of running a game in one of the...
  9. scruffygrognard

    D&D 5E (2014) Dungeonscape Lives!

    Originally Posted by rjfTrebor "please, pay us 40$ to wait two years for a poorly-designed cereal box program." If you're not interested move along and troll elsewhere. It's snarky people like you who give gamers a bad name.
  10. scruffygrognard

    D&D 5E (2014) Monk and Druid "reviews"

    I'd go with 1 level of monk and then take up as a druid. It looks like an interesting combo to me.
  11. scruffygrognard

    BECMI-style Racial Classes (Elf, Dwarf, Halfling, etc)

    For BECMI emulation, only allow 1 choice for demihumans. For humans only allow Clerics (War), Fighters (Champions), Rogues (Thieves), and Wizards (whichever you think best emulates BECMI wizards). If you want to allow for later diversity, make the starting demihuman class mandatory for 1st...
  12. scruffygrognard

    BECMI-style Racial Classes (Elf, Dwarf, Halfling, etc)

    Why not just encourage characters of certain races to take certain character classes/paths in your campaign? To emulate BECMI Dwarf: Fighter (Champion) Elf: Fighter (Eldritch Knight) or Wizard (with light and medium armor proficiency) Halfling: Rogue (Thief) To emulate AD&D (with Unearthed...
  13. scruffygrognard

    D&D 5E (2014) Dungeonscape Lives!

    Well I, for one, am intrigued. Best of luck!
  14. scruffygrognard

    D&D 5E (2014) Arcane Trickster/Bard

    I'm going to be playing a halfling rogue in an upcoming game and was thinking of ways to optimize him. Vanilla arcane tricksters are fine BUT I like being a skill-monkey and, for that, I was thinking of dipping into the bard class (College of Lore) for 4 levels. If we ever played to level 20...
  15. scruffygrognard

    House rule for overnight healing: opinions wanted

    We use Zarusthustran's suggestion for accounting for lingering wounds through exhaustion effects. Our houserule looks like this: WOUND LEVELS This optional rule allows for lingering wounds in Dungeons & Dragons while keeping hit point recovery as is. To keep things abstract and simple, you’d...
  16. scruffygrognard

    Non-Spellcasting Ranger Houserule

    Ranger Variant Level /Proficiency Bonus/ Features 1st /+2/ Favored Enemy, Natural Explorer 2nd /+2/ Action Surge, Fighting Style 3rd /+2/ Danger Sense, Ranger Archetype 4th /+2/ Ability Score Improvement 5th /+3/ Extra Attack 6th /+3/ Ability Score Improvement 7th /+3/ Feral...
  17. scruffygrognard

    Non-Spellcasting Ranger Houserule

    I like Khaalis's variant BUT it needs to ditch Primeval Awareness since it relies on spell slots (and those have been eliminated). SPELL-LESS RANGER Level Features 1st Favored Enemy, Natural Explorer 2nd Fighting Style, Second Wind, Spellcasting 3rd...
  18. scruffygrognard

    D&D 5E (2014) Jack of All Trades and Saves (?)

    Ah! Thanks. I saw that Saving Throws are listed in the Using Ability Scores section (and have proficiency bonuses applied to them at times)... hence my confusion.
  19. scruffygrognard

    D&D 5E (2014) Jack of All Trades and Saves (?)

    The bard ability Jack of All Trade lets you apply 1/2 of your proficiency bonus on all ability checks are are not proficient with. I know that this applies to initiative checks, but what about Saving Throws?
  20. scruffygrognard

    Homebrew Campaign: The Gazetteer of Estegalle

    Good point! The setting is generic fantasy one for D&D that provides a basic framework for DMs while allowing for all of the player options made available in the PHB. I'll mull this over and add an intro section.
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