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    House rule: Feats that activate on critical hits. Please advise

    Not really, I mean all a high-crit weapon does is give you more damage when you crit... doesn't really alter the chances of getting one in any way, so I don't see how it would have an effect over the feats either way?
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    House rule: Feats that activate on critical hits. Please advise

    So after talking a bit with my players, i'ts come to my attention that there is a whole class of feats they are irritated with. Mainly the titular "only activates on a critical hit" type of feat. Easy to see why: By and large, you have to roll a 20 for them to activate. But not only do you have...
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    Official Ruling on Stinking Cloud?

    There have been several answers from CS about the matter and as far as I know they always support the "damage on every single entrance even on the same turn and on the same slide" thing. Personally I'm liking more and more the "once per creature's turn instead or once per round" thing, because...
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    How did I not see a beholder?

    I was expecting some kind of shell-game with the ball so I focused almost exclusively on it.. at the end I couldn't have even told you how many people in white there were :p but yeah 14 passes. All I got of the gorilla was the impression that there was one guy in black that was curiously bigger...
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    We fight monsters sometimes.

    I think his point is that characters should get anti-flying, anti-giant etc stuff from first level. Idono, I think I like characters to have to 'figure it out' at the lower levels. We had a fight with hippogriffs recently, level 5 party. Hippogriffs have a thing where they can swoop by you and...
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    How I got rid of the 5-minute adventure day and nova-resting

    Heh I know that's a joke, but that's actually the idea brought to tabletop! The WANTED board in the inn has a list of whatever NPC's in the city has a quest to give the party. The idea is they don't have to walk around, they can go to the inn, look at the list, go straight to that person, hear...
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    The Grind Problem (My 2 Cents)

    Where do you get this conclusion from? I'm looking at my player's character sheets (6 level 5 sheets) and in general Dailies have the same bonuses to hit as do At-Will, as do Encounters... they all have pretty much the same hit chance, except when an attack targets a non-AC defense, which any...
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    Wow, you know your a roleplayer when...

    Do you mean the Liveship Traders series by Robin Hobb?? Those books are one of the best fantasy adventure series you will ever find... but they certainly aren't romance! I would totally recommend them though, for 'roleplaying' type stuff like drama and deep characters that seem to be really...
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    How I got rid of the 5-minute adventure day and nova-resting

    Yeah, what I do is I add up the XP for all the encounters that make up the quest, and then I divide the result by the number of encounters +1. That +1 becomes the 'bonus' XP they get for finishing the whole thing in one day, succeeding at whatever they're supposed to be doing, etc. I do get...
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    D&D 4E Everyone's Favorite Monster now for 4e (PEACH)

    It means Please Examine And Criticize Honestly (or some other variation that means the same thing), basically he wants honest feedback even if it's a bit harsh. As to the Flumph, I love Flumphs! (from reading OOTS mostly). I'm not a maths guy so sadly I can't comment too much on the...
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    Fixed damage per attack

    Yep, there's Pray for More in the Astral Weapon powers in PHB pg 100. You can basically reroll a damage roll as an Encounter power. My solution is just to have it do 150% of the flat damage. I don't know of any other instances of rerolling damage, though there could be... I assume you're...
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    How I got rid of the 5-minute adventure day and nova-resting

    Oh, for a fact, that's *exactly* what they were picturing, lol :D
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    How I got rid of the 5-minute adventure day and nova-resting

    This is definitely true. For example, in the quest where a wily female rogue seduced the city's alchemist and stole his golem-control amulet, like I said above, in the moment of her capture the rogue offered to become the party's ally if they let her go. They did let her go. Then they had to...
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    How I got rid of the 5-minute adventure day and nova-resting

    That's it, though it's not so much about the TIME in and of itself. "Time" is just an excuse. The real thing in play here is CHOICE. If I CHOOSE to go back to town and go shopping or have a lay-down in the middle of the goblin's run to deliver his thing, then that's going to have a consequence...
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    How I got rid of the 5-minute adventure day and nova-resting

    Oh yes, I twigged onto this pretty soon after I started trying this out! For instance, what one session if I offer you and your party 1) a magical-focused quest with wiizards and contracts with demons and stuff 2) a war-focused quest, with raids, orcs, fighters, barbarians, etc and 3) a...
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    How I got rid of the 5-minute adventure day and nova-resting

    The answer to this is "depends on what makes an interesting story!" :) For example, in our very first session in which I started doing this, there were a few quests, one was to chase the assassin through the woods, one was to assist a wizard in a demon-binding ritual, and one was to escort a...
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    4E combat grind but not boring

    Yeeeeessssss!!!! I COULD NOT agree more with this. It was only after finally finishing KotS and looking back and realizing that we had spent SIX WEEKS on that single quest and that single dungeon, that I caught on to this and swore to make it my game philosophy from that moment on. (You can read...
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    How I got rid of the 5-minute adventure day and nova-resting

    (This is a post I just made in the WotC boards in answer to question, I thought it merited a thread over here too, since people here usually have good ideas that have improved my game by leaps and bounds these past few weeks... so consider this a "feedback and ideas welcome" kind of thing :) )...
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    Adventurer's Vault 2 Playtest

    As a DM who's been through my share of ideas that sounded unbelievably awesome at first but quickly got first stale and then sour through repetition, I can say that the orbs sound like a terrible idea. Just terrible. It could work as an expensive one-use consumable item, but as a permanent item...
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    No More Boring Combats Ever (Edition-Neutral!)

    Ah yes, the "PCs always do the one thing you didn't think of" phenomenon, I'm familiar :) Makes it that much harder... and I've never been one to deprive players of well-earned easy kills. Maybe what's needed is a more general approach, simply to keep in mind that stuff should be starting out...
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